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  1. #21
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    It's pretty inevitable whenever I mention that SS doesn't have 0 value.

    That aside, as I said in an earlier post before the tools derailed it, if Bard itemization is really that flooded with SS, then by all means try to get it changed. However, I'd generally recommend going after a Foe Reqiuem change to affect WB + Flaming Arrow, because that seems like more of a "bug" in the first place and will net Bards more DPS than a few item swaps from SS to CRT.
    (0)

  2. #22
    Player
    Mugsan's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Mugy Silkwood
    World
    Odin
    Main Class
    Archer Lv 60
    Yeah I completely agree with Foe's not actually doing anything to FLAMING arrow and WINDbite, it seems like a bit of an oversight.
    (0)

  3. #23
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Do we know what the crystal tower bow is going to look like?

    If it is ilvl 80 as projected, there is probably no way in hell it can possibly match up to the ilvl 90 bow, simply because of WD and Dex allowances.
    (0)

  4. #24
    Player
    Mugsan's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Mugy Silkwood
    World
    Odin
    Main Class
    Archer Lv 60
    Perhaps the bow will follow the colouring of Cloud of Darkness? I mean as CT is a FF3 themed dungeon I don't see why the weapons wouldn't resemble her somewhat.
    (0)

  5. #25
    Player
    Woodberry's Avatar
    Join Date
    Oct 2013
    Posts
    90
    Character
    Wood Berry
    World
    Zalera
    Main Class
    Marauder Lv 50
    Quote Originally Posted by EasymodeX View Post
    Wow, and here I thought Heavy Shot and Straight Shot were doing 45% of Bard damage.
    Parsing I don't get them doing near that much. They do about 33% of the damage. The two DOTs make up about 25.5% but are always under parsed on the parser. This has ranged from anywhere from 2.5% up to 25% less damage the parser calculates. I use flaming arrow in my rotation, but it doesn't get calculated, so just add it in manually if you want a percentage. It averages 71 damage/tick.

    The single strongest attack is the basic attack. It does about 29%.

    Bloodletter and Repel do roughly 12.5%.
    (1)

  6. #26
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Mugsan View Post
    Yeah I completely agree with Foe's not actually doing anything to FLAMING arrow and WINDbite, it seems like a bit of an oversight.
    Probably more an issue of the tooltip being poorly translated/outdated.

    Foe increases magic damage, not elemental damage. SMN has tons of un-aspected magic damage that is boosted by Foe.
    (0)

  7. #27
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Woodberry View Post
    Parsing I don't get them doing near that much. [...]
    The single strongest attack is the basic attack. It does about 29%.
    Yeah, I have autoattacks in a separate part of my model (they are included for stat weight calculations, but not when I did a quick/separate "what potency% of attacks were HS" calculation). I have, as a % of ability damage, dots (39%), SS/HS (47%), OGCDs (22%). Reducing those #s by a 29% AA contribution results in: dots (28%), SS/HS (34%), OGCDs (16%) (includes full flaming arrow).

    But a 4x% number is more fun to wave around in a facetious post.
    (0)

  8. #28
    Player
    Tenkiei's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Tenkiei Miharu
    World
    Leviathan
    Main Class
    Archer Lv 50
    EasymodeX, please stop pulling numbers out of your ass.


    "1. Roughly 30% of Bard damage is from DOTs. Another 11% are OGCDs. The rest of Bard damage is enhanced by Skill Speed.
    2. You get better DOT uptime with some skill speed. Fantastic new revelation!"
    No you don't get better DoT uptime from Skill speed actually, as it is you have to wait until after the icon of a stronger dot falls before reapplying a weaker one, because of the way DoT clipping works in this game, so the fact of the matter is, that no you cannot justify higher DoT uptime from faster GCDs if you have actual proof from a L50 bard you've played then feel free to let me know.

    "Ironically, ROB procs are only ~10% of a Bard's damage output. In addition, the majority of a Bard's crit is from their base stat (341), Straight Shot (worth 144 crt), with a side of IR (worth 72 crt on average). Pretty sure your general proc rate won't change much with that 20 crit rating on a piece of gear."

    So wait a minute, earlier you said ALL off the GCD skills are 11% of our dps, but River of Blood procs is a flat 10%...so Bloodletter coming off CD naturally, Misery's end, Blunt Arrow, Repelling Shot, and Flaming Arrow are all only 1% of our dps? Or is this an example of throwing numbers at a wall to see which ones stick?

    ----

    "Yeah, I have autoattacks in a separate part of my model (they are included for stat weight calculations, but not when I did a quick/separate "what potency% of attacks were HS" calculation). I have, as a % of ability damage, dots (39%), SS/HS (47%), OGCDs (22%). Reducing those #s by a 29% AA contribution results in: dots (28%), SS/HS (34%), OGCDs (16%) (includes full flaming arrow)."

    So it went from 11% is OGCDs, to 10% is RoB, to 16% is OGCDs...which number is correct? If only you spent as much time leveling bard as you did making bad arguments about it with flawed logic...then you might be able to show us actual parses.

    -----

    One last note on skill speed, lets look at one final thing in terms of it, in the current bard rotation you're more or less TP Neutral, meaning you neither gain, nor LOSE tp with 0 skill speed, if you were to stack a significant amount of it, say 750, what would happen? Quite simply you'd run out of TP, be forced to use foe requiem (lowering the raid's single tar damage most likely), then run out of mana and afk-auto-attack until you regen enough to start using skills (~30s) the MINIMAL potential damage gained by skill speed would be canceled out by the time you're sitting there doing 30% (according to your math) of your normal damage for almost 30s.
    (2)
    Last edited by Tenkiei; 10-17-2013 at 03:09 AM.

  9. #29
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    I thought being able to move and use all of BRD's abilities made up for any downsides they have had or ever will have. xD
    (1)

  10. #30
    Player
    Maxu's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Mega Maxu
    World
    Behemoth
    Main Class
    Archer Lv 50
    BRD threads are the worst
    (1)

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