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  1. #1
    Player
    Mandrakia's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Mandrakia Arthem
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Amnesia View Post
    Once we enter the recipe durability, quality, etc and our own stats and skills, the program should determine the optimal sequence of skills to use.
    This is too tricky to do

    I could theorically brute force a guess of the optimum sequence. (Meaning random like a 10000 different sequence and output only the best.) But It would make it too easy and remove the fun in my opinion. It's a tool to help you figure out for yourself the best you can do.

    Quote Originally Posted by BaconNarwhal View Post
    A drag and drop to insert spells into the middle of the list would be great. Sometimes I want to change Steady Hand to Steady Hand II, right now I have to clear the whole list to do it. With drag and drop, it will be very easy.
    Still working on it, didn't have much time recently. I got the drag and drop working but it doesn't yet reorganize the sequence on the backend. Should be a matter of hours now.

    Quote Originally Posted by ThomasGallant View Post
    Can you add a check if you are attempting a 1/2 star recipe without the required control/craftsmanship in the rotation simulator? Granted as you don't select a recipe there it would require a check of the difficulty that is entered.

    Say if the difficulty is 233 (two star items) it'll check to make sure you have the 318 control needed for that.

    BTW great program, I'm impressed
    This feature will probably come when I'll implement a recipe selector. If I have time for it one day


    Quote Originally Posted by HEC View Post
    Make it a mobile app (Android) - or web based - would be great to be able to use it on the mobile phone or tablet, especially for the console users.

    I'm yet to reach the high enough crafting levels to benefit from this app but I like it already and will definitelly keep it ready once reaching 45+ ...
    Web based is definitly doable! I'll start working on that. As soon as possible.
    (1)
    Last edited by Mandrakia; 10-14-2013 at 04:56 PM.

  2. #2
    Player
    Mandrakia's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Mandrakia Arthem
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    New version UP.

    With drag and drop support.
    (1)

  3. #3
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    f(x) = (35 + 0.35*x +0.000035*x^2) * Touch Multiplier * Condition Multiplier * Great Strides Multiplier

    rounded down to the nearest integer
    This formula worked for a synth I did earlier today, rosewood lumber or one of those under-level materials I use a macro for. With 303 control and IQ building up I got:
    216 basic (good condition)
    166 basic
    189 basic
    212 basic
    295 basic (innovation)
    640 byregot's (innovation, poor condition, great strides)
    The two in red are off by 1 on your quality test tab, but work out perfect with the above equation. Adjusted control might also get rounded down; my numbers came out the same either way. I'll try out some naked crafting tomorrow to see if I can figure that out, and also if my numbers hold up with low control.
    (0)

  4. #4
    Player
    Mandrakia's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Mandrakia Arthem
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Nice can you do some testing with 1 star items with and without ingenuity ?

    My formulas are close enough for the grand scheme of thing I guess but would be perfect to have the exact formulas :P
    (0)

  5. #5
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    And a big fail, my equation is a little bit off. Lowbie recipe Hasty spam:
    expected, actual
    56 56
    60 60
    65 64
    69 69
    73 73
    78 78
    82 82
    And the 1 star hasty spam without Ingenuity, landed 11 Hasties on a Gryphon Leather:
    expected*11/15, actual
    105 105
    122 121
    138 138
    621 622 (Excellent)
    86 86 (Poor)
    189 190
    208 207
    225 225
    243 243
    261 261
    280 279
    So my equation is a little off too, the 0.35 and 0.000035 are probably fractions of 16+ bit numbers. I can say that the penalty for 1 star recipes at 50 is a multiplier of very close to 11/15; using that hit both high and low, with the lows in the middle.
    (0)
    Last edited by StouterTaru; 10-16-2013 at 06:02 AM. Reason: swapped column labels for one

  6. #6
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mandrakia View Post
    Web based is definitly doable! I'll start working on that. As soon as possible.
    Great! I look forward to that.

    What about an option to have multiply "profiles" in Simulator - let's say one for each class plus a couple of spare ones? Or at least and option to save / load configuration to file.
    (0)