I can kind of see a Mystic Knight/Red Mage type tank. Non-holy magic usage and 1 or 2 handed sword with Enspell abilities. Maybe some cool Runic ability like Celes from FF6.
~Yunie
I can kind of see a Mystic Knight/Red Mage type tank. Non-holy magic usage and 1 or 2 handed sword with Enspell abilities. Maybe some cool Runic ability like Celes from FF6.
~Yunie
Last edited by YunieAura; 10-13-2013 at 09:20 PM.
To be totally honest, SE did not think this whole class/job system through very well. And because of this they will have a difficult time adding any jobs to the current base classes.
If they had planned slightly ahead, they would have thought to stop ALL Class abilities and traits at level 30, and transfer every skill gained after that to the job side.
This would leave a very basic level 30 class with 30 levels worth of skill gap to build new skills around.
What you have now is a class that is 90% set in stone, with room for very little modification via job abilities.
I see a total revamp of all classes and jobs within 6 months, just to make things work in the long run.
Also they should not have released a single class with dual job capabilities....
Cecil in FFIV started out as a sword 'n' board damage dealer that spent his health to use powerful attacks. DRK would likely be a DPS variant of the GLD boasting offtanking capacity.
I think Dark Knight would be a perfect addition. A DPS for sure, heavy armor + high hp + hp sacrificing to up attack power. It would work out. I also think Templar would be a perfect role to add, spear weilding tanks would be nasty powerful and I for one would love to play one. Plus it would mix things up. I'm tired of having to tank just because I equip a sword, i for one love to be a spongy DPS that takes hits and dishes out tons of DMG. Dark Knight would be Ideal for this, Templar would be Ideal for a great new tank role. And of course Samurai would be phenomenonal, i love the Idea of Samurai. Red mage would be interisting as well, a magic focused Swordsman, I could get into that![]()
I'd like to see Red Mage as a tank modeled off their classic hybrid playstyle, not the FFXI buff/debuff setup. Fire, ice, and lightning for offense, one element specializing in single target enmity, one in AOE enmity, and one for raw attack power. Their White Mage type powers could be setup as their tank cooldowns, each spell specialized to deal with unique circumstances (Stopping a big hit, soaking up sustained damage, dampening enemy AOE damage for the party, etc.)
Yoshida stated in a interview that certain jobs would radically effect the moves of their base class to better adapt them to their roles (a "possible example" he gave was Dark Knight retooling Gladiator's tank moves into dps moves).
It still sounds a bit clunky, but at least suggests the class/job system is intended to be more flexible than the current jobs would suggest.
Last edited by Obreck; 10-14-2013 at 11:39 AM.
Machinist = Ranged tank that drops status effects MRD/LNC
Templar = Spear tank that can reflect damage, status immunity, haste, mp steal and uses a protective aura on . ACN/GLD
eg.
Lifebreak ~ Reduces incoming damage by 50% for 2 seconds, returning it 200% and granting a shield for the damage dealt. This can critical.
Astra ~ Clear yourself of all status effects
Haste ~
Soul sphere ~ Steal MP and silence
Aura ~ reduces damage 20% Enmity gain is increased by 2.5 regenerate 7% health every 3s. Certain attacks grant you a shield.
Last edited by Hundred; 10-14-2013 at 10:21 AM.
Did you say Thief?? I'm very interested in this....and if what you say is true, thief could easily lead into an evasion tank role (so to keep it on about the thread)
Ninja would be perfect shadows and all seriously be honest we need another tank and ninja just makes sense
Evasion. I care not how or what fills this hole in my soul.
(Low HP, High Evasion, Medium Damage)
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