FFXIV 1.0 was a lot like FFXI. Guess what happened to that game.
Lets not do that again lol.
FFXIV 1.0 was a lot like FFXI. Guess what happened to that game.
Lets not do that again lol.


If you're doing Svara, you're not level 50 and can't help him.I did svana the dragon fate tonight for the first time and nothing was said on how to do it. just basically 70 people swarmed the place and took out the dragon. then left. All the while 1 poor guy is asking for help with chimera and no one is helping him (i would have helped but I'm not up to that point yet in the story).
Basically what I've seen is people either do the Svara chain if they're between level 30 and 40, and the Dark Devices chain if they're in the 40's, of which the latter is obnoxious because people whine if you do it. There's also a 3-act highbridge that works the same way.
If you need to do Chimera, go to Revenant's toll and shout there since that's where all the 50's camp. Almost nobody does the FATE's there, so help yourself.
Borrowing some art and names is not 'a ton' or even 'a lot'. Second, ffxi isn't really ffxi anymore, they actually seem to have taken on a lot of the ideas from Yoshi P. when Matsui took over as producer and now we have basically a not quite the same but similar experience over there in a spiritual form so going back to ffxi is not going back to ffxi if that makes any sense. I would LOVE to see Yoshi actually add something unique like people seem to think he is but he isn't thus far. All the "this is not like wow" people are fooling themselves or don't know any better, its not a carbon copy no but all the major features of the game are inspired by and are very reminiscent of wow (with a few exceptions of course, hence not a carbon copy) and if you played any mmos that were not trying to copy wow you should see this I would think.Actually they've borrowed a ton from FFXI, from mobs to jobs. This however is a completely different game with different mechanics, like every Final Fantasy game that has come before it. FFXI still exists, you can go play it, FFXIV is a different game and is quite successful at the moment.
While i understand FFXI had much more time to make more things to do, i'd prefer so much from FFXI over FFXIV. For starters, exp parties were way better than dungeon runs for exp or fate grinding. In the 6 years i played FFXI i made alot of good friends from just exping. And this game really lacks that with the cross server duty finder. You had to communicate in FFXI, because everyone needed help for stuff. With FFXIV i rarely talk to anyone because, what's the point? I still don't even have a FC or linkshell (by choice) because i have very little desire to try and make friends on FFXIV. FFXIV just doesn't seem like a long term MMO to me and i guess that's why i'm reluctant to make friends.
Also in FFXI i felt like there was more to do than just "level something up". That's really all it feels like you can do in FFXIV is "level something up". What are the choices really? Level something up or dungeon runs? Just everything feels so grindy in FFXIV.![]()
I like my head dry, thank you!
Anyway, I'm just saying, XI was the kind of game where I would log in and sigh continuously for the entirety of my gaming session. It was a game that I can truly say I hated playing; it was nothing but frustration for me. XIV, I think, strikes a good balance between the style or vibe of XI and the gameplay of more accessible (read: fun) games like WoW.
Thats nice, everyone has their own preferences and I had a very different experience with the game than you did. I would log in and observe a vast, complex, lore driven world that really embraced the idea of an MMORPG being a living world (read: fun). That came with certain factors some people weren't ok with just as THIS games style comes with problems some people are not ok with.I like my head dry, thank you!
Anyway, I'm just saying, XI was the kind of game where I would log in and sigh continuously for the entirety of my gaming session. It was a game that I can truly say I hated playing; it was nothing but frustration for me. XIV, I think, strikes a good balance between the style or vibe of XI and the gameplay of more accessible (read: fun) games like WoW.


Like it or not, WoW has the best game mechanics/gameplay. I hate WoW only because of I don't like the lore/settings so WoW gameplay + better settings is my dream game.
I can't say I agree. Personally I found wow to be a solid game when I played but I cant say I thought its mechanics and gameplay were the best so... I'm not sure thats really a valid argument? (not certain exactly why you said it, for all I know you were just stating your own opinion but it doesn't read that way) as the quality of wow's mechanics and which mechanics are best are highly subjective.

Actually I think you never played either if you say that or just want to purposely misinform ppl. The only similarities were that you could change job (with weapon instead of moogle), exclusive mob claim and ... that's it. Let make a real comparison list. I'll be using The ris of the Zilart as a base, not vanilla since it's how it was released in the NA:
Leveling - XI: EXP per mob based on relative difficulty, EXP Chain; XIV 1.0: Percentage of chance to get a skill increase on successful action based on difficulty (each pt members got different exp)
Job - XI: Classic FF jobs; XIV 1.0: Jobs never seen before in FF
Cross-classing: XI: Sub-job, get all abilities from the sub-job which is at most half your main level; XIV 1.0: Use abilities from other jobs on a per ability basis, but limited amount of abilities to use
Combat - XI: Skillchain, MB; XIV 1.0: Regimen (which never worked)
Story - XI: Unlocked with rank; XIV 1.0: 1 quest every 5 levels
Quests - XI: Had an actual story, hidden (no map markers), unlocked based on level, reputation and previous quests completed; FFXIV 1.0: None, levequests, nothing else
Maps - XI: Quest rewards, Found in chests, bought; XIV 1.0: All given from the start
Quest Rewards - XI: Item, reputation, maps, zone unlock; XIV 1.0: N/A
NM - XI: Open World NM; XIV 1.0: N/A
Dungeons - XI: BCNM (and later Dynamis); XIV 1.0: N/A
Transportation - XI: Chocobo, Ship (quite scary first ride with skels for me, memorable moment), Airship (with interesting view) and teleport spell; XIV 1.0: Teleport using anima, forgot the exact regen rate I think it was 1 anima per 8 hours and teleport used 8 anima I think
Death - XI: EXP Penalty + weakness; XIV 1.0: Weakness
Repairs - XI: N/A; XIV 1.0: A mess to get the material to get it repaired
Jump - XI: N/A; XIV 1.0: N/A (thanks for that)
Market - XI: AH; XIV 1.0: Retainers in market wards without search function
Did I miss anything?
Last edited by Dannyl; 10-12-2013 at 04:52 PM. Reason: Fixed some typos, added market
While I cannot see anything remotely close to wow in this game, I want to stay as far away from wow as I possibly can because I could not so much as enjoy that game enough to play it let alone like it. The graphics, world, mob, and character design in that game make it basically impossible for me to consider it so I agree on anything that makes this game not like wow. That being said, if people like wow and like ffxi, they are both still running and playable so I don't see the problem if you dislike this game when you can still play the games you like???
Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"
<>.<>.<>
Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..FFXIV Inventory Tetris Champ
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