Welcome to capitalism..... Should COSTCO be punished somehow?
Welcome to capitalism..... Should COSTCO be punished somehow?
When the world was young, the Sun bestowed upon me his crown; always will I light your darkest hour.
Orlox, I'll just point you in the direction of two threads that might interest you.
http://forum.square-enix.com/ffxiv/t...being-undercut
http://forum.square-enix.com/ffxiv/t...e-change-taxes...
Undercutters help lower prices for buyers and stabilize the market. Sorry you can't keep up with them, people like you are better off farming or crafting.
If you go through the "please change taxes thread" and see my posts, it will further explain why your idea is bad, why you're bad, and why you should feel bad.
you have got to be kidding...
Lets just have SE set the market price for EVERYTHING so no one can change the prices. It will be great.
I totally don't agree with fixed prices. I am just stating that some items are undercut WAY too much. I don't like the concept of, buy the whole market and give it a new price. I just like to sell my items for a fair price, not too high, certainly not to low. I am willing to change my price because of demand or other reasons. But seeing mythril ore drop from 150 a piece to 60 in 1 day? That just can't be right.
In all honesty, if the price drops too drastically, it is because the price was too high to start with and someone is willing to sell the product for cheaper at a higher volume. This is how the economy starts to stabilize. Without it, the economy would be run by a small percentage as they'd be the only ones able to buy and sell as such inflated prices.
I know, it sucks because you found a niche and things were selling well, but someone else flooded that niche. When this happens, you can either undercut them and have them undercut you (repeatedly) or you can store the item(s) and move into a new niche. You can always sell that item later. Not many people like doing this though as it requires a bit of research into market prices.
Rather than restricting one's ability to adjust prices, it would seem more worth while to make it so that you can only purchase items within the market of the city-state you're in. Thus, if you're in Gridania, you can only purchase goods in a Gridania. Likewise, a retainer in Gridania would only able to sell goods in Gridania, making it so that there's three self-sustained economies that are stabilized off one another. This would mean that if an item was selling poorly in "X" market, you could always move it to "Y" or "Z". Eventually these markets would start to mirror one another, but they would always fluctuate based on supply and demand in that area (creating new niches). This would require research into different markets and items within markets though, if you wanted the best profit, but you could always dump things off at a lower price than the next guy.
TL-DR: Price change restrictions just make people pay more to adjust prices, separate economies would create more sales opportunities with diverse prices in each city-state.
Last edited by ShackledDreams; 10-12-2013 at 09:18 PM.
Destroying Magitek and toppling Empires since 1994.
I intentionally don't buy for the lowest price if I notice they've undercutted by a ridiculously low amount, like 1 gil. However, I notice that many players do reward those specific undercutters.
Redesigning the tax from selling so that rather than losing 5% to tax after the item is sold, to maybe 3% in tax after the item is sold, but 2% when the item is actually posted, would help a lot to prevent the silly undercuts.
Yes I would prefer the 10000*99 over 9999*99, to support the seller which I think did a better job in pricing. The difference in gil is so negligible that it isn't even worth mentioning. For all practical purposes, the difference in gil is a small drop in a bucket.So you'd prefer a 10000g*99 deal over a 9999g*99 one just so you can teach a lesson to... whom? Your own pocket? This doesn't even make sense. Your notion of "silly undercuts" is silly and childish. The only law is supply and demand. If they manage to drive you away as a seller with undercuts, it's their gain.
You are very right about "supply and demand"; however, you need to realize that they are not offering the same service. They may be perfect "substitutes" in the eyes of other people, but they are not so in my eyes. The one that priced "properly" is providing a service that is better than the competitor; why should I choose the inferior service when they are priced practically the same?
Even if they were providing exactly same service, then you should be aware of that on a supply & demand curve, they would land practically in the exact same spot. Which means that there should be no preference for neither one or another. So RNG should be the factor deciding which one you buy. In the game, however, it is a psychological factor that decides.
Last edited by HurtigeKarl; 10-13-2013 at 02:09 AM.
So you'd prefer a 10000g*99 deal over a 9999g*99 one just so you can teach a lesson to... whom? Your own pocket? This doesn't even make sense. Your notion of "silly undercuts" is silly and childish. The only law is supply and demand. If they manage to drive you away as a seller with undercuts, it's their gain.I intentionally don't buy for the lowest price if I notice they've undercutted by a ridiculously low amount, like 1 gil. However, I notice that many players do reward those specific undercutters.
Redesigning the tax from selling so that rather than losing 5% to tax after the item is sold, to maybe 3% in tax after the item is sold, but 2% when the item is actually posted, would help a lot to prevent the silly undercuts.
Last edited by Mavlok; 10-13-2013 at 01:05 AM.
There is nothing wrong with undercutting except when you undercut by 1gil which is stupid as hell. If I see this going on I will buy the 1 gil more expensive product on principle. Either undercut properly or put up the same price.
These people go through the added annoyance of having to look up prices constantly. If demand doesn't meet supply undercutting is also necessary, also if you want to sell the item fast you need to be sure it is the first on the line to sell.
Deal with the fact your item sells slower but for more gil, or start undercutting if it bothers you.
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