


Yup, this seems to be a trend. Its always wait and try it blah blah then after ppl say we still don't like it its "deal with it"On the beta forums people talked about the negative appearance of the pets and the dev response there was wait for launch and play the class then give us your opinion, now people have played the class and it looks like the opinion is still the same so dev response is pretty much deal with it.


Please look at how great looking all the MINIONS are... and do not tell me that you cannot make a better looking model of the egi considering all the minions are really cool looking and "cute". I dont mind that smn plays like WoW Warlock, but please let us take total control of our pet abilities like smn in FFXI and for the love of god, let us customize the pet hot bar and move the buttons around....

I think what they were going for wasn't having these huge monster primals that we control. Summoner in FF history was always calling these huge monsters. but unless all we want is for SMN to call these huge beast, they do an attack, and then vanish and we just continue to attack until the cool down timer ends. I have always loved the summoner class. but how do you make a class that is usually the healers (excluding ff13), that is given these espers (eidolons, aeons) so they can atleast be able to deal some damage. into a game where everything is class based?
And if everyone hates SMN so much why use it? just because it wasn't what you were expecting doesn't meant that it isn't good. I like SMN/SCH, its a good class that can help fill any spots in a team. if an extra tank is needed, use Titan. a close range DPS use Ifrit, and if a long range DPS is needed use Garuda. but that's my own opinion.



First off I know actually summon primals are coming for FC use so I'm not going to complain about Egi size and looks.
The change I would like to see are as follows:
1) Pet control is bad. More so with SCH but it needs work. I would like to select the abilities I want them to auto use.
2) Egi abilities are less party based and more solo based. SMN is a job, which very nature is for use in groups.
-Ifrit ability changes:
---Crimson Cyclone: remove stun add ncrease damage dealt by 10%. 60s cooldown
---Burning Strike: remain the same
---Radiant Shield: Change to Crimson Howl which adds Enfire to the party.
---Flaming Crush: add AoE burn DoT: potency 5 for 10secs
-Titan ability changes:
---Rock Buster: add slow effect
---Mountain Buster: add AoE bind effect
---Earthen Ward: Adds defensive buff to the party.
---Landslide: remove stun add range attack
-Garuda ability changes:
---Wind Blade: remain the same
---Shockwave: add Aero DoT effect (10 potency for 5s)
---Aerial Slash: add AoE blind effect
---Contagion: remain the same
3) Change Tri-Disaster to level 35 and add instant cast with 20 potency for 20s -mainly to help with adds.
Last edited by Dyvid; 10-09-2013 at 07:31 AM.
summoned pets disappearing... they should just abandon target and come to you if you get to far.

To me the problem is that summoner doesn't really feel like summoner. It's kind of unfortunate that in a game that is intended to be played for 10 years one of the most iconic FF jobs is basically a shadow of what it should be. The story has kind of locked us in at this point, but I would say that not all of the classic primals need to be godlike.We discussed your feedback about the design of the egi with the development team. As was mentioned previously during the Beta test, the design planner reiterated that egi were designed to be a manifestation of a percentage of power taken from the primals and are intentionally designed to appear differently from the primal. As such, we aren't planning on changing the look of egi at higher levels.
We will however continue to take in your feedback when creating new egi that will be added in the future.
Pet control, pet control, pet control. In the form of being able to customize THE PETS HOTBAR not just put the pets skills on a different hot bar. Allow us to select which moves are used during guard stance or make obey and sic stances of their own as well. That is all I want for SMN and SCH. I have worked my way around all those on my SCH but the SMN is a different issue.
可愛い悪魔


Coming from someone who is at end game as a Summoner (turn 5)...
As everyone else is saying, and I have to add myself, Summoner is a disappointment in this game. It's a fun gameplay style, and it's (mostly) okay, but it's not a Summoner. Whatever this thing is we're playing should not be called Summoner; there should be a real FF Summoner class.
SE, despite the fact you guys said you were taking in fan feedback and remaking the game, you really derped this one. Despite everyone telling you the entire time during development what they wanted, and now all this post-release feedback going to you, you continue to say "too bad, this is how the designers want it." Like, seriously? After all this time of remaking the game, now suddenly fan feedback isn't important anymore? This is really a no brainer, and this issue needs to be taken more seriously than just "sorry no, accept it for how it is."
You can't just keep saying "we already made this, sorry it would take too much effort and we would feel dumb if we admit we made a mistake." I understand you wanted a DoT caster so bad, and I understand you wanted a pet class so bad, but merging the two ideas together was absolutely horrible for fans of Summoner. NOBODY that was looking forward to Summoner was expecting this or wanted this. This is not Summoner, it's a DoT caster, with a green dragon as a pet (multiple people on occasion have called Garuda a "dragon" when they see my pet). Yes, Garuda, because Ifrit is literally useless and Titan is only useful for FATE tanking (yes, I'm aware of you people that think you're so cool because you got through Amdapor Keep with Titan as tank and 3 DPS people, but taking 40 minutes/longer in general is not a good thing). Heck, even ignoring you merging the two ideas together, you STILL could've gotten this right, but it feels like you put forth no effort in the design and just straight up slapped the Summoner name on it at the last second.
As a SUMMONER, I would like the majority of my damage and utility and power to come from my PET. As of right now, the pet is equivalent to a tiny portion of your total damage output, and is an auto-attack turret that you only slightly pay attention to when it's going to die (because that would be a DPS loss, oh no) or when you need Contagion. That's not Summoner at all, in any FINAL FANTASY, and if you wanted to add Summoner as fan service because EVERYONE WAS REQUESTING IT, maybe you should've thought to actually make it like the SUMMONER people wanted; at least SOMEHOW. So many other games did your Summoner DoT concept stupidity better than you did (Aion Spiritmaster comes to mind); if you REALLY wanted to do this funky combination, you could've at least put some more effort into it, or just kept true to past FINAL FANTASY style.
I hope Japan is complaining about this as much as we are. I hope SE decides to actually THINK ABOUT THIS and do something.
Last edited by Crevox; 10-09-2013 at 08:33 AM.
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Last edited by Sublimeprince; 11-10-2013 at 07:28 PM.
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