First of all, I want to thank you for taking the time to discuss this with me. Your input on my views has been very insightful to how I feel about how this game is progressing. I only want to point out the reasoning behind a few of my opinions and then I think it would be best if we agree to disagree and stop the argument.
Firstly:
What if I'm a tank that wants to heal himself and you're a tank that wants to strike paralyzing hits? There's only so much action points that we can use and we won't necessarily grow into the same thing, because we have different preferences. It allows for many routes of growth and I appreciate the originality of the vision behind it. However, if it goes to be replaced by a more traditional set up, I will not be upset.True but you agree that if i want to Tank and so do you, we would both use the same abilities right? As opposed to a game like WOW where Death knights, warriors, paladins, druids can all tank using their UNIQUE abilities and strategies.
Just because Tanaka was the man in charge did not mean his word was absolute. It is understood that there has been a communication problem withing Square for years now and that could easily have resulted in the overall lack of completion and content presented in the past 5 years.Of course he is not the only one to blame. But a big part of the blame is on him because he was the man in charge. Don't think for a second that the team in charge of the battle system did whatever they wanted and Tanaka was like "Well i don't have any say in it...". Same goes for all the other teams. They all worked to bring his visions to life. He was the one in charge of the direction the game would take. This right here is what he is to blame for.
I appreciate his vision behind and I see the reasoning behind it. It does not mean I necessarily think it was the best direction to go, I just don't think he deserves the massive hate he gets here.
In the end, he's gone. Complaints against him hold no value and really only serve to heat up spite and perpetuate negativity where it is not needed or helpful to the growth and development of the game.
Again, thank you for taking the time to read and discuss this with me.