While some dps don't really do their job, it does work both ways, usually I try to attack whatever target the tank is attacking however there are a few exceptions to that rule, namely:
- If one enemy is a healer, or vastly more dangerous/annoying than the others (succubus for example), I will focus that mob down, if the tank is attacking something else I usually will pull it, because my single target burst is greater than their AoE.
- If an enemy is being on the healer, I will attack/burst it, because from my experience it's far easier for a healer to heal me, than it is for them to heal themselves while tanking, yes I am aware it's more healing than the mob being on the tank, but 99% of the time the tank is too clueless to notice and pull it back anyway.
- If I am multi-dotting, yes as a brd you multi-dot Venom Bite and Wind Bite are ~300 potency attacks, and give bloodletter resets, so I try to run my DoTs on as many targets as possible whenever I'm not AoEing or burning a single target, sometimes this pulls because around 2 auto-attacks are released.
-------
That said, my main pet peeve with a LOT of tanks, is they have a habit, of opening on 1 target (not marking anything mind you), then randomly switching sometime after they've hit it 1-2 times, this more or less means I get to tank the trash mob for the remainder of it's life. I agree dps attacking the wrong target when things are marked is annoying, but as a dps I have to say I find a good tank maybe... 1 in 10 runs, so for the most part I've given up, and assume the tanks won't be able to hold threat on me and I should just be prepared self-tank things.
From my experience there is too much of an emphasis placed on "watching threat" on trash mobs, when I have my cooldowns up, trash mobs really don't have the life for the tank to get solid threat, yes I COULD in theory delay attacking for 10+ seconds, but what's the point of that when by then the mob would be at around half hp?
-----
On the other hand, I hope threat is adjusted at some-point though because it can be very difficult for overgeared healers, to heal undergeared tanks without pulling, If the tank is undergeared they're likely taking excessive damage, if the healer is overgeared they generate a lot of threat, a single cure II might crit for 3000+ (and unless you KNOW your next attack is going to be a crit you may overheal some). This is the one major flaw I see in the threat system currently because.. I've noticed most tanks who lose threat consistently to healers are also unable to pull off the healers (who are now heal bombing themselves to not die).
---
Slightly off topic here and there but those are my general thoughts/opinions/rants/agreements/disagreements on threat/etc.

Reply With Quote

