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  1. #121
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    SE is taking all those harassment prevention features and such way too far.

    We can't kick people in dungeons, or send /tells cause they fear people will get harassed. People will not be shown by their name in PvP, to prevent harassment afterwards...

    What the hell is wrong with SE? They act as if 90% of the players are just waiting for an ooportunity to flame someone. Guess what SE...people who WANT to flame others, will do so, no matter if they can send /tells in a dungeon or not. They will flame people in PvP if they want to..."look at that stupid Warrior"...do you really think that Warrior is not gonna know that he is being refered to just cause he is shown as "Fresh Meat" to others?

    As much as I understand the reason behind this...SE is taking this too far.
    (5)

  2. #122
    Player
    LilaAquillina's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    45
    Character
    Azdaja Aquillina
    World
    Goblin
    Main Class
    White Mage Lv 60
    Stupid idea is stupid. If nothing else, the more you INCREASE anonymity, the more people are likely to be jerks.

    Are we also going to be prevented from speaking in /say or /tell for fear of trash talk?

    Certainly, in WoW you were prevented from communicating with the other side, and we all know that built a community of pure care-bear warm-n-fuzzy friendly people, and totally did not lead to people who rolled a horde/alliance character for the sole purpose of spewing shit and sitting at spawn point in a PvP encounter.

    In XI, you COULD talk to people in ballista...and this certainly did not lead to many hilarious/funny/fun moments. Heck, despite its many limitations, ballista was fun because you could communicate with people and because you knew the people on the other side. You got a few rivalries, sure, and some people were jerks, but the regulars got to know each other and were friendly.
    (1)

  3. #123
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by NakoVesh View Post
    And your ability to be obtuse is flawless as well. If your idea of "meeting other players in a multiplayer game" equates to being able to see that you killed "Mylittle Pwny," then you're just further illustrating SE's policy on this.
    If you want games where everything can be steamrolled and you can't offend anyone or kill them, here: https://www.wizard101.com/, http://www.monkeyquest.com/en/index
    ... Please let the grown-ups handle FFXIV.

    I could care less if I can see who I'm killing, just saying if I want other players to see who I am, who is that hurting? If it happens that I can see someone on the opposing team, and they're a good player, why should I not be able to friend them..? This isn't a faction game, we could always team up for the next round, or even invite them to FC or endgame..

    EDIT:
    Quote Originally Posted by TirionCrey View Post
    SE is taking all those harassment prevention features and such way too far.

    We can't kick people in dungeons, or send /tells cause they fear people will get harassed. People will not be shown by their name in PvP, to prevent harassment afterwards...
    I don't know that the /tell thing has ever been attributed to harassment prevention, but even if it has, it's most likely a cover for a technical inability. Since duty finder servers combine multiple servers, and you're partying with John Deere, how would the game know whether or not to /tell the one in the dungeon with you, or the one on your home server?

    Sorry, kind off-topiic, and I agree that this one in particular is indeed too far.
    (0)
    Last edited by Mychael; 10-03-2013 at 12:25 PM.

  4. 10-03-2013 12:22 PM

  5. #124
    Player
    NakoVesh's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    17
    Character
    Nako Vesh
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Mychael View Post
    If you want games where everything can be steamrolled and you can't offend anyone or kill them, here: https://www.wizard101.com/, http://www.monkeyquest.com/en/index
    ... Please let the grown-ups handle FFXIV.

    I could care less if I can see who I'm killing, just saying if I want other players to see that I'm killing them, who is that hurting? If it happens that I can see someone on the opposing team, and they're a good challenge, why should I not be able to friend them..? This isn't a faction game, we could always team up for the next round.
    You're failing to understand the point of this proposed policy, and also failing to act like an adult while you claim to be one of the "grown ups." You're completely blind to the useless vitriol rampant in PVP circles. This is coming from someone who enjoys PVP immensely.
    (5)

  6. #125
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by NakoVesh View Post
    You're failing to understand the point of this proposed policy, and also failing to act like an adult while you claim to be one of the "grown ups." You're completely blind to the useless vitriol rampant in PVP circles. This is coming from someone who enjoys PVP immensely.
    I don't think I'm "completely blind"--I've never tried to deny that contention will arise in PvP. My point is that it's not necessarily bad. Of course there will be jerks that go too far, and I don't mind if chat is disabled during PvP. But I want to know who I'm fighting. Like XI, I want to be able to finish PvP with "GG, {Team up?}" Like WoW--or really any MMO I've PvP'd in--I want to be able to say, "!"£%^*$. It's that guy!"

    I feel like the anonymity causes greater losses than gains.

    EDIT: Also, in case you came in late, my idea was NOT to force everyone to reveal their names, just to offer an option for a player to show his/her name to everyone.
    (0)
    Last edited by Mychael; 10-03-2013 at 12:35 PM.

  7. #126
    Player
    NakoVesh's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    17
    Character
    Nako Vesh
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Mychael View Post
    snip
    Now that's a more coherent argument. Your previous responses have consisted of (and the majority of others against this), "If you like this policy you're a baby who should go play a baby game! You big care bear baby!" For many this type of behavior is their first response, which again, illustrates SE's point. Because while I, and most others, aren't offended by name calling, some game companies just don't want to invite the type of player who spouts verbal diarrhea. That's perfectly acceptable since PVP isn't going to be the focus of this game.

    We also have to be aware that this is a Japanese company, and their gaming culture is different than ours. This policy is far less jarring to a culture that focuses on the team rather than the individual.
    (2)

  8. #127
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by WintersMoondancer View Post
    lol, you do play this game right? Ever do dungeon runs? How is it a "fun and comfortable environment for everyone to enjoy" when playing anything in this game? It's not. The devs by now should have figured out that PvP will bring out the worse in people, not the best, just like the end game dungeon runs right now. "Fresh Meat" will not prevent harassment as the devs are hoping it will and players want to be able to gloat over beating certain players, not just classes/jobs.
    PvP is the perfect outlet for these types of people- they'll do it there instead of in your dungeon run.

    Masking opponents names and the prevention of any form of public chat in the arena ensures that BS will be kept to a minimum. Yes, you can still chatise your allies for doing bad, but the MVP system they're introducing will give people some incentive to be less of a jerk.

    That's perfectly acceptable since PVP isn't going to be the focus of this game.
    I'm a little tired of people saying this. You realize that Yoshida is a big PVP buff right? PvP is not going to be just a little sideshow to take out aggression in. No, there won't be world PvP or PKing or anything like that, but there's going to be a lot more than just this arena in the future. There are gear rewards and stuff for PvP. It's clear they're taking it seriously, and taking their time to do it well. it's not going to be the *main* focus, no, but it's going to be far more developed than it was in FFXI.
    (1)
    Last edited by Alhanelem; 10-03-2013 at 01:18 PM.

  9. #128
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I imagine this will be a massive turn off for the people who enjoy PVP, considering half the point of PVP is the whole E-peen contest part of it. I don't care for PVP and feel it's wasted development time but for those who do enjoy it I think SE is kind of missing the point.
    (1)

  10. #129
    Player
    Ssuusshhii's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Yaoi Fanfic
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    What the hell is the point of a competition if you don't even know who you're competing against?
    (4)

  11. #130
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    Join Date
    Mar 2011
    Posts
    4,948
    I imagine this will be a massive turn off for the people who enjoy PVP, considering half the point of PVP is the whole E-peen contest part of it.
    There's little epeen value in flaunting yourself to people you'll never meet again.

    The real epeen value is in earning the pvp gear and showing that off.

    What the hell is the point of a competition if you don't even know who you're competing against?
    The main appeal of PvP in any game is not necessarily the thrill of competition (though I don't know, there very well could be leaderboards)- it's simply battling against enemies that are not scripted and 100% predictable like the bosses of every PvP encounter in this game. You don't need to know who your opponent is to get any thrill out of it. I've played many competitive games like LoL/DotA/Smite without ever talking to or taunting or doing anything to the enemy team, and it's still fun to me.
    (0)
    Last edited by Alhanelem; 10-03-2013 at 01:40 PM.

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