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  1. #51
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Quote Originally Posted by Krisan View Post
    [....]
    Don't get me wrong I don't want to take away options I want to increase them. I know that there are a lot of people who like the current version of the Summoner(in name only). And I would hate if SE goes okay you want to have more focus on pets here you go all your dot skills get removed or gimped and replaced by something else. So the proposal would be to split the summoner into a new class/job category and keep the current version but under a different name like Red Mage(not perfect but it kinda feels like one inside the FF universe). I know the whole splitting would be tricky and is probably the most unlikely scenario because what would happen to people who wanted the change would they have to level summoner again or do they get a one time switch etc.
    (1)

  2. #52
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    why the summoner did get DoT?
    simple if he did had attack spell it will have not be different of the BLM.
    if all him damage was based on the pet, no pet = no use. (and some endgame are a pain for the pet)

    what was the best choice for make a class interesting? DoT+pet. was simple and efficient. that you don't like it, it's understandable, but don't forget to think in terms of the game balance.
    (1)

  3. #53
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Or fix the pet controls give them dodge abilties to get out of certain aereas.
    (1)

  4. #54
    Player seekerofpower's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Virtuous Abyssus
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nahara View Post
    Two games: http://wiki.ffxiclopedia.org/wiki/Carbuncle

    Searing Light, Meteorite, and Holy Mist all do Light elemental damage.
    Ah, so when they said EVERY FF GAME, what they really meant was FFXI? That makes it better...
    (1)

  5. #55
    Player
    Thriar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    189
    Character
    Tristan Catari
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I wouldn't change the egi's because that's not where the DPS is lacking.

    I would love an ability that let's us take all of our dots off a mob and put them on another mob and also refreshes said dots. A simple quality of life change that would increase summoner's dps by a lot.

    I also think ruin and/or ruin II should have a 10% chance to refresh the current dots on the mob. And for every dot on the mob, have ruin's damage be increased by 3/6/9%.

    We spend too much time recasting dots and not enough time actually nuking the mob.
    (1)

  6. #56
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Miiu View Post
    The summoner class has to become more pet oriented. At least thats what he is supposed to excel at. The scholar feels more like a pet class than the smn.
    I also like the ...........
    I would like if SE gave summoners a trait to decrease the recast timer for Inkindle, and only gave Summoner new abilities that involve the pet when cap is increased.

    I like the idea of summoning the right summon for the right situations.

    Leviathan egi - Best at single target damage. Only has single target dps attacks
    Shiva egi - Best at aoe damage. Only has aoe/cone dps attacks.
    Ramuh egi - uses dots every attack. Stacks up to 12. Does most damage in long fights.

    I think the above is what we need, as well as a slight increase in egi damage.
    (3)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  7. #57
    Player
    Pride's Avatar
    Join Date
    May 2011
    Posts
    72
    Character
    Pride Radeneau
    World
    Famfrit
    Main Class
    Arcanist Lv 55
    First off, I'm going to say it... I WANT A SUPPORT EGI DARN IT!... Okay, moving off that train of thought, it seems to me that summoner got the short end of the stick due to the whole "Every class/job is going to have the same amount of abilities" thing that is currently going on. I want variation, I want to work through my pet, not basically have it as an extreme DoT spell. That is what Garuda and Ifrit currently are, manifestations of a DoT spell. They do not feel alive, they don't feel powerful, they don't feel Final Fantasy-esque.

    Please, re-do Summoner, and give us some real pets, that would be fantastic. I'll stay with the job no matter what and I will live and die by summoner, regardless of what they do to it, or don't do to it. But, I really do hope that the devs see their slight mess up and remedy this poor representation of a Summoner.
    (3)

  8. #58
    Player
    Vagrant-0's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Valado Vulado
    World
    Lamia
    Main Class
    Arcanist Lv 50
    I would be happy just to have more direct control over my summons:

    Pet behavior being consistent in regards to standby/guard and sic/obey without these settings conflicting with eachother. If I want my pet to only attack when I tell them, I want to be able to maintain this without having to revert things after every fight.

    Pet skills being usable while casting. Currently the utility of various pet skills for Arcanist, Scholar and Summoner are all negated by the fact that you cannot be casting while you trigger these... Meaning that you have to decide to wait 1 second after using an ability to issue an order before you can use another ability. For scholar, this makes things more difficult to manage when you're needing to heal constantly. This would also make setting up macros easier.

    Being able to toggle automatic use of individual skills on the pet so that you could, for example, keep a tank pet that uses its enmity skill on cooldown... But hold off on the stun and protect abilities until the pet is commanded to do so. Perfect World had this functionality more than 6 years ago and it made a world of difference.
    (1)

  9. #59
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    I just wish it was more like FFX where I got direct control over the Egi and gave it commands and that's where all the damage comes from and none from the summoner save from a few debuffs that summoner can apply. It would feel a lot closer to summoner then this current copy of wow warlock which is exactly what it is and not very true to the final fantasy series. It would also be a great idea to give the Egi's versatility in what they bring with them to the field which would be fantastic too.
    (0)

  10. #60
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51


    Updated OP
    (1)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

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