I've recently been using WN-II with Hasty Touch spam. Since it doesn't really focus on hitting goods/excellents with Great Strides it doesn't waste many ticks of WN-II.



The way I see Waste Not II, if about six ticks weren't used for touch or synthesis, it becomes less attractive.
If two or more expiring buffs exist (e.g. Steady Hands II and Waste Not II) and Tricks of the Trade pops, I will touch through it (side effect: bonus quality).
If a Good procs while two buffs aren't up, I'll Tricks it. Tricks ideal when no buff is in progress or when buffs have just ended.
Looking forward to Careful Synthesis II and Byregot's Blessing, but have an interest in Ingenuity II. The idea being to build as much Inner Quiet (Control) before doing the big quality finisher.
Last edited by Fiosha_Maureiba; 09-27-2013 at 02:40 AM.


Inner Quiet raises your Control by 20% of the base, applied after each successful Touch. So, your first Touch is with your base Control, your second is with 120% of your base Control, and so on. The net effect is roughly 10% increase in base (Basic Touch, Hasty Touch) Quality each time you Touch. If you are going to spam Hasty Touch actions, then you *really* want Inner Quiet going. If your plan is to Great Strides -> Steady Hand -> Advanced Touch -> Great Strides -> Advanced Touch -> Great Strides -> Advanced Touch -> Synth a 40 Durability item, then Inner Quiet may not be of much use.
On the other hand, if your plan is to Careful Synth -> Steady Hand -> 5 Hasty Touch -> Master's Mend 2 -> Steady Hand -> 5 Hasty Touch -> Synth to finish, then Inner Quiet will provide a significant boost to the Quality you add, especially to the later Touches.


Due to the mechanics of Inner quiet, it is better to save the Great Strides -> Touch combo until the end of your run. I've seen Quality increases that went this way (only noted these first five) when making something : 69, 76, 83, 90, 97. Those were all Normal, Basic/Hasty Touch. Great Strides at the start would have turned the 69 into a 138. Great Strides for the very last one, however, would turn the 97 into 194.
Inner Quiet is easily the best 18 CP you can spend at the start of the recipe. I just do not understand why people want to kill it with Rumination - most I've gotten out of that skill is 59 CP, not enough (unless I'm saving explicitly for this purpose) to restore any Durability, only barely enough to pop Waste Not. That is a lot of Control to sacrifice, if you are still working on Quality, and I prefer to start by getting to one-Synth-from-completion before I start working on Quality.
waste not II is the best you jsut gotta use it after some durability is gone, you get the biggest bang for your buck. it was also one of the moves that they used to HQ every item (well i think it was waste not I but II is better still) along with tricks of hte trade comfort zone and hasty touch but they seriously nerfed tricks of the trade and comfort zone, with comfort zone only giving you 14 CP after 10 turns they seriously broke it. waste not II is well worth it but don't use it with full durability or it is a waste
I have 7 crafts at 50 on Adamantoise along with Botany and Mining at 50 as well. Every Skill has its uses. I personally love to waste not II and just used it 47 times on Hippo leathers to pull every craft HQ.... So yes it is useful.
Don't forget the more crafts you have at 50 the more cross class skills you can use. I personally love experimenting with my own rotations depending on the durability of the item themselves. I find it very easy to HQ anything under Star 1 with nq mats and hq nearly everything above with hq mats and I'm just now starting to build all of my hq af.
With a full set of HQ accessories(Fully melded) and the 50 Quested Main Hand + Hq off hand + Patrician gear(I think thats the name) all you need is an HQ AF Body to hit Star 2 with no food. Of course the Patrician gear can be painful just for the simple fact of the mats required...
Don't forget you are going to need to farm some materia III's for yourself. You will be better off in the long run getting them yourself!
Last edited by RedMoko; 10-01-2013 at 04:26 PM.
What's your skill sequence for 100% HQ 1 star 40 durability at such a low level? I've only manage to come up with 50% HQ from all NQ items for the 40 durability items. 80 durability item is easy to HQ from all NQ, but 40 durability is the problem. Here's the rotation I am using:
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Try Popping Steady Hands II before Waste Not and change it to Waste Not II, You will see why...


Well, yes. If you use Waste Not II, you've committed yourself to doing touches and synths for the next eight actions or you've wasted your CPs. Hasty Touch is the way to go here. Personally, I love it but there's no denying it puts you at the mercy of the RNG.I know for sure Waste Not II is the least efficient (I doubt anyone could efficiently use the charges without a huge waste -- ironically enough). Master's Mend II, I believe, is the most efficient for 70 or 80 durability items, but I personally have trouble maintaining 160 CP for it. Manipulation is the most consistent, I think. Waste Not is great for Hasty Touch spamming and is my preferred choice for leveling. I'll probably end up using MMII for high-level crafting, though.
I think it really depends on how you craft. Manipulation/Master's Mend is great if you're using Great Strides. Waste Not is great for Hasty Touch spam because you're not wasting charges on other buffs other than Steady Hand.
I'm fan of waste not for 1 and 2 star items. My rotation is normally:
1. Inner Quiet
2. Steady Hands 2
3. Waste Not 2
4. Hasty Touch x 4
5. Careful Synthesis x 3/4 (1 away from finish)
I don't waste any of the waste not in my rotation. The only time I ever try to use great strides is near the end of a synthesis when I go to hit the lvl 50 carpenter quality boost skill.
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