I like this idea. For now, I think the egis are good, but down the line, (lv cap increases, etc.) I'd like to see them evolve as you suggested.
I like this idea. For now, I think the egis are good, but down the line, (lv cap increases, etc.) I'd like to see them evolve as you suggested.
I agree. It feels like the egis are starting out life in its first baby form. This is why I hope they evolve later.The EGI's need to look more like their Primals, I can deal with alternative forms but some fleshly representation and perhaps a little more flare is in order. I also am a little disappointed that the SMN is more focused on DOTs rather than controlling awesome egi's to destroy their enemies. The Job actually should have been more unique to the FF series in that their solitary way to deal damage is to throw some creature out, even if the summons were timed and required to be sifted in/out, would have be a lot more fun.
Yes I do wish SMN had more damage come from the pet. Right now the pet itself feels like a dot lol. Hopefully when the cap increases SE will solve some of summoners issues.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
They should give Summoners a 5 minute cooldown, when activated it transforms your pet into something larger and resembles the primal it's representing. I don't agree with making the actual primal come out, but something very similar for 60 seconds would be quite cool.
5 min cooldown
60 second duration
perfect for boss fights and boss fights only.
If there was a way to evolve the Egi into forms that matched the FFXI avatar designs, that would be the best day ever.
There is no point to giving egi's options for more points. No one would do anything other but +30 STR for Ifrit-Egi, +30 VIT for Titan-Egi, or +30 INT for Garuda-Egi. What you CAN do is know that it seems SMN egi's stats are based on YOUR stats. If you increase YOUR qualities, boost your percentages higher, then they become stronger. They level with YOU; you don't need to level them.
Two games: http://wiki.ffxiclopedia.org/wiki/CarbuncleI point out that Carbuncle was only an avatar of light in 1 game, and it wasn't even a main numbered title. FFXII: Revanant Wings is the ONLY FF GAME WHERE CARBUNCLE IS RELATED TO THE LIGHT ELEMENT. She is normally a NON-ELEMENTAL summon. Once again, you are wrong.
Searing Light, Meteorite, and Holy Mist all do Light elemental damage.
I wish they'd just make the Egi's look like the XI Avatars. The sizes need not change at all.. Honestly the XI designs for Egi's still keeps things in line with how Yoshida wanted it too, with the Egi's looking different from the Primals themselves. As it is, Ifrit-egi is the closest to being decent looking.. Titan-egi looks silly, plain and simple. And Garuda-egi looks nothing like Garuda at all, which is completely and utterly jarring when compared to the other two, which at least bear resemblances to their primals..
Some other things I'd like are.. making Carbuncle light-based as a few others have mentioned. Also make Topaz a stance form of Carbuncle's instead of an entirely separate summon. Make it a skill where he switches between caster and tanking stances, give it a cooldown if need be, just condense it. Likewise move Garuda and Titan into their own Summoning spells, and let us keep Carbuncle as a novelty - he doesn't need to be good, just give us the option for fun. While you're at it, rename the "Summon I-III" stuff to the names of what we're summoning, and give Garuda and Titan their own icons.. It annoys the HELL out of me that Garuda and Titan have Carbuncle icons, whereas Ifrit does not..
Last edited by Krisan; 10-01-2013 at 05:54 PM.
The summoner class has to become more pet oriented. At least thats what he is supposed to excel at. The scholar feels more like a pet class than the smn.
I also like the idea of unlocking the egis full potential after beating the hard version of the primals. This would be similiar to the way you obtained the primals in FFXI.
But overall the skillset has to change. The pet has to become the main dmg/support source instead of the summoner itself. I would like to see the smn having to summon the right pet for the right situation. In that regard FFXI did it right(not arguing the actualy usefulness of the skills but the idea that was tried in FFXI). For example you need support skills/heals you summon carbuncle. You need debuffs you summon Diabolos (not in the game just giving examples) etc.
I don't mind the playstyle of the current SMN class, it's fun actually, but I agree that it isn't "Summoner" in any way at all. Lackluster visuals aside, the pets really aren't doing much for us.. I feel like Enkindle needs to have a larger looking effect graphic, last longer on screen, deal a LOT more damage, and have a longer cooldown. Hell it can instantly kill the pet and dump its entire hate on you if need be, just make the sig moves nicer! The rest needs work too, but this alone would do so much toward making the class feel.. better.
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