Nerfing is the new "Stimulus Package" for people who like to complain and bring others down to their level.
"I'm not the best! Pooo T_T". "Make everyone else worse so I feel better mom!"
Nerfing is the new "Stimulus Package" for people who like to complain and bring others down to their level.
"I'm not the best! Pooo T_T". "Make everyone else worse so I feel better mom!"
All we need now is for the community rep to pop in and post "Devs think Bards are working as intended." They have already said F.A.T.E grinding, Dark Devices, and Warriors are working as intended. I would assume Bard is as well.
So I've been reading a lot of forums about this stuff and I am just wondering. What about instead of changing the classes/jobs why not change the content a bit? Cause it seems that as far as end game the reason melee DD is not desirable other than for LB is because they can't outshine a bard in damage because of their constant moving and avoiding. Perhaps the content is putting too much pressure on those classes making it difficult for them to perform their job? There have been times, I believe there was 1 in FFXI, where they made the content too ridiculous to actually do...
Happy to see at least one person understands that bard and all ranged dps will always win based on how fights are designed. Sorry melee but you can't have the highest weapon damage,highest dps def, really high weapon skill potency and not expect some kind of drawback.So I've been reading a lot of forums about this stuff and I am just wondering. What about instead of changing the classes/jobs why not change the content a bit? Cause it seems that as far as end game the reason melee DD is not desirable other than for LB is because they can't outshine a bard in damage because of their constant moving and avoiding. Perhaps the content is putting too much pressure on those classes making it difficult for them to perform their job? There have been times, I believe there was 1 in FFXI, where they made the content too ridiculous to actually do...
Last edited by Darian; 09-28-2013 at 01:49 AM.
and here i stopped playing bard since it had become so bad xP
i am pretty sure that thats the risk for being melee, usualy the closer you are to the giant sword weilding/overgrown monster the more RISK thats involved. should we change the game so that monks and melee dps can just stand there the whole fight?
I fail to understand why, according to you, this would be "the #1 terrible idea." Other than 3 songs Bards are strictly brought in for DPS. In the Primal kills I've taken part in, never once has anyone called out for either the TP or MP song, and Foe Requiem *might* be used if you stack BLMs. So you lose out on 3 underused abilities, get rid of the name Bard, and acquire newer abilities fit for a pure Archery/Ranged DPS class. Leave the support niche, the "real" Bard class, role to the people that would actually play them. Not everyone just wants to DPS.
And to the others, surprisingly all BRDs, who don't want a nerf OR buff other classes; what do you think will happen in the near future if nothing changes? Why be any another DPS class if BRD trumps all of them? Maybe a melee or caster if their LB is required, but otherwise be shunned.
Last edited by t00nc3ss; 09-28-2013 at 01:56 AM. Reason: to bypass char limit
~- Tanking is Skill | Healing is Art | DPS is Science -~
...Why would they need to stand still after firing? I don't think you quite grasped what I meant. Mobile meaning while bards are on the move. If they are stationary, they do their normal damage, but while moving, suffer a penalty to their damage. This is in line with essentially every class now. Melee while moving can't always connect due to lag or not meeting positional requirements, severely dropping their DPS. Casters cannot cast their spells and therefore suffer a drop in DPS. It only makes sense that Bards be subject to the same penalties as every single other class in the game, don't you think?
You're getting a nerf one way or another. Don't fool yourself into thinking otherwise.
Are people stupid? Do you not understand how risk vs reward works? If you have higher risk, you should have higher reward, otherwise everyone will pick the class with lower risk but equal reward. So if melee are subject to higher risk, which they are, they should be compensated equally in some way, which they currently are not. The most obvious is dealing more damage as they place a greater burden on the party due to their risk and are undesirable as they have equal reward as those with less risk.
Like our defense actually comes in handy. Any big ability will hit you for quite a lot anyways, some potentially one shotting you. Even if that defensive boost was significant, if I was making a party, I'd rather pick the class that deals more DPS and stays out of harm's way over the one that deals less but has higher defense but needs to be healed constantly. The thing you don't grasp is that the highest weapon skill damage and higher WS potency don't really equate to much in the end if you're getting gimped by mechanics while ranged are just sitting there safely pew pewing. Sure on a tank and spank we may win out, but how often does that happen past the first few dungeons?
Last edited by MalcolmReynolds; 09-28-2013 at 02:15 AM.
Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.
[QUOTE=MalcolmReynolds;1338736 If they are stationary, they do their normal damage, but while moving, suffer a penalty to their damage. This is in line with essentially every class now. Melee while moving can't always connect due to lag or not meeting positional requirements, severely dropping their DPS. Casters cannot cast their spells and therefore suffer a drop in DPS. It only makes sense that Bards be subject to the same penalties as every single other class in the game, don't you think?
You're getting a nerf one way or another. Don't fool yourself into thinking otherwise.[/QUOTE]
so lets make the bard not a bard? take away his bow and give him a staff and call him a caster? you should be thankfull that there is a class thats doing damage while repositioning.
and this nerf you speak of? i have heard nothing official, if so please enlighten us all with your inside knowlege.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.