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  1. #111
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Figures. We are playing the finished game
    (0)

  2. #112
    Player
    Benjamen's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Benjamen Zamitto
    World
    Adamantoise
    Main Class
    Marauder Lv 66
    Quote Originally Posted by Jinko View Post
    Wasn't even worth rebuilding ARR when its going to end up with similar numbers to 1.0.
    I think people are over exaggerating o.O
    (5)

  3. #113
    Player
    thenewzero's Avatar
    Join Date
    May 2011
    Posts
    50
    Character
    Tyren Arkon
    World
    Faerie
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Selyndria View Post
    I think they should just ditch the gcd altogether. I don't recall FFXI having it and I loved how things worked. Different spells had different cast times and that was it. I remember using things like chainspell which would basically be impossible in the current system.
    Just because the "GCD" didn't display doesn't mean there wasn't one. There were animation times that basically functioned as variable GCDs. You couldn't activate an ability, weapon skill, *and* start casting a spell all at the same time., or if you were a SAM under Meikyo Shisui you couldn't activate 3 weapon skills at exactly the same time even though you had the TP for it. Some stuff, like Sneak Attack, could be activated at *almost* the same time as a Weapon Skill, basically functioning as "off the GCD" abilities. You also had to wait a few seconds after finishing one spellcast to begin another.

    Just because there were no icons that greyed out doesn't mean there wasn't a global cooldown. It just wasn't static and depended on what you were doing. A GCD is just something that prevents you from using multiple actions at the exact same moment.

    Can you imagine how completely impossible this game would be to balance, especially PvP, if an Archer or a Lancer could activate 4 or 5 Weapon Skills at the same time? Not only would that pretty much void all the awesome animations they put in the game, but it would absolutely insane burst damage. It would also be really stupid if an optimal rotation required you to activate multiple Weapon Skills at the exact same time.
    (1)

  4. #114
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    It just seems like they didn't finish working out how GCD, animations and instant abilities would work together. During beta there was a ton of feedback on this but nothing changed in the release and now it's "working as intended".

    This along with the 300ms built-in lag seems to me like something that should have been worked out in the first year of development. Yoshi is a hard-core PvP'er, I wonder how happy he is with the result as a player himself.
    (5)

  5. #115
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Why am I getting flashbacks to the responses the FFXI forums get...?
    (0)

  6. #116
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kyouko View Post
    If other MMO's can do it right i don't see why this one can't
    Because all games have to work like WOW, right?
    (5)

  7. #117
    Player
    Snorgrind's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Momiji Inubashiri
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    i like animation lockdowns much more than doing 6 skills instantly with bugged animations like in rift where you could as melee use 6 off GCD skills at once, melee combat looked and felt so bad for me there that i played mage because of that.
    (4)

  8. #118
    Player
    Fenwick's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Ul'dania
    Posts
    215
    Character
    Fenwick Fuerlas
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Fighting against the controls is never a good way to instill difficulty, it's just annoying.
    (4)

  9. #119
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    Quote Originally Posted by Camate View Post
    Hello,

    Based on the way the game was designed, and also taking into account the current level of difficulty, the development team has no plans to change the timing in which non-global cool down actions can be used, and would like players to take this into consideration when forming strategies.
    generic respond is generic :/
    (2)

  10. #120
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    You have a lot of good points but the Chimera example is funny, you have 90-120 minutes to kill him don't you? So when it's your turn to interrupt, don't use long animation abilities
    (0)

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