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  1. #21
    Player
    Dazusu's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Daz Burrows
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Laziel View Post
    Respawn is fixed since you got 20-30mins to kill the boss because its a fate if dont kill it despawns and wait til fate shows up again at same time. Behemoth has appeared twice on EU Odin at 3:30 AM and died once. It goes Behemoth > Odin > Behemoth > Odin
    It's not fixed. It's staggered, it appears to be 20-24 hours. Which means slowly it will move around to (and sit in) your time zone for a while.
    (1)

  2. #22
    Player
    mekia's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    145
    Character
    Mika Taqa
    World
    Twintania
    Main Class
    Weaver Lv 80
    whine whine whine, people like this destroyed XI.
    (0)

  3. #23
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by mekia View Post
    whine whine whine, people like this destroyed XI.
    This didn't happen in FFXI - HNMs had 21-24 hour windows so that the boss would rotate (besides people holding them for hours on end to keep them in their time zone).
    (3)

  4. #24
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    while I agree with this thread but I gotta add, the time need to change but it does not need to have seperate time for 2 zone or eventually the date can change so that behemoth & odin will be on saturday where the woker in EU can stay up to do the 2 fate 1/week minimum
    (0)

  5. #25
    Player
    UsagiYojimboPR's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Usagi Yojimbo
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Furious View Post
    This didn't happen in FFXI - HNMs had 21-24 hour windows so that the boss would rotate (besides people holding them for hours on end to keep them in their time zone).
    and what about linkshells with bots? lol , seems mekia used to be one of those.
    (0)

  6. #26
    Player
    Scott's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    344
    Character
    Scott Randyll
    World
    Omega
    Main Class
    Dancer Lv 100
    So? Is behemoth now fixed Time. Or rotates? 20 hours? 24? 42? 48?
    (0)

  7. #27
    Player
    Jayded's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Jayded Phoenixfire
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Move to America. Problem solved.
    (0)

  8. #28
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings,

    To clarify, Odin and Behemoth do not spawn at specific times. Both FATE events appear at random, so there is a chance that they spawn at any time. With that said, there are times they will appear at a time that is good for one region and times when they will appear at a time that is good for another. Rest assured that these were not set up to favor any specific time zone over another.
    (68)
    Devin "Camate" Casadey - Community Team

  9. #29
    Player
    Nictuswolf's Avatar
    Join Date
    Aug 2012
    Posts
    146
    Character
    Naomi Fordragon
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I am on Masamune and have not seen Odin or Behemoth since early release Monday.....

    I have been on every night....
    (3)

  10. #30
    Player
    Exekutor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    101
    Character
    Exekutor Masamune
    World
    Masamune
    Main Class
    Gladiator Lv 50
    I am on Masamune too, and iam back to FFXIV for about a week. I have seen Odin on my 2nd or 3rd day back playing again. He just appears at random times on random places. If u desparately want to fight him look for shouts in gridania and the shroud.
    (0)

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