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  1. #11
    Player
    Blaize's Avatar
    Join Date
    Mar 2012
    Posts
    156
    Character
    Blaize Kennedy
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    To be honest as a SMN I see no need to have Egi's be bigger, or grow into a bigger "Scarier" looking version. I'd sooner have more variation on pets, we are a pet Class and in reality only use one (Garuda) for the vast majority of our play time.

    I had actually hoped way back when SMN was announced with "Primal Essences" and the like that we'd have some sort of Construct to place the Essence into. FFXI-ers think Automaton's! Allowing the players a bit more customisation on them. Pet Class lacking in real pet choices is what annoys me most about SMN.

    Yea more will come over Patches/Expacs/Cap Raises. But really does that just translate into us all using yet again the same pet (Newer higher level one) and again have little to no Variation with them between Summoners. Most MMO players who enjoy pet Classes tend to for the Variety of pets regardless of what MMO it is. The lacking Variety is the only let down I have with SMN.
    (3)

  2. #12
    Player
    MysteriousRonin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    201
    Character
    Natsume Shinto
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I thought what I'd do was, I'd pretend I was one of those deaf-mutes.
    (5)
    Last edited by MysteriousRonin; 03-29-2014 at 11:03 PM.

    A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin

  3. #13
    Player
    Kushino's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Morterys Stormborn
    World
    Phoenix
    Main Class
    Conjurer Lv 70
    I would love slightly bigger, more detailed summons. I'm really not liking the ones we have now. This is not about lore or framerate considerations, this is about rushed work and poor design decisions. They could have had more detailed summons and still make it clear that they are not the actual Primals, but a small part of their essence. They don't need to be incoherent specks of colour for us to understand that they are not the Primals themselves.
    (6)

  4. #14
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I don't know why some people make such a fuss over how big the pets are. Bigger isn't always better and if we have giant pets people will just bitch at how they take up too much space on screen and want to turn them off.
    (7)

  5. #15
    Player
    atomicdeath's Avatar
    Join Date
    Nov 2011
    Posts
    219
    Character
    C'tan Shard
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    posting in a please overhaul summoner thread.

    /signed
    (3)

  6. #16
    Player
    EvokerKeii's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    246
    Character
    Evoker Keii
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I would like to see a more visual feedback on their abilities, especially Enkindle which 90% of the time I can't tell if its going off.
    I would like to see Fenrir mount (Summoner version of Unicorn)
    I would like to see Tri-Disaster buffed. Right now it does too little damage and too little crowd control for its cost (cast and mana). Get rid of or reduce the cast time or do more damage for the current cast time. I have to pair this with Swiftcast for it to be useful.

    I would like to see a greater variety in pet abilities. They're all carbon copies of each other with little variance. Perhaps give each pet their own unique single-target or party buff similar to the Bloodpact Wards of FFXI.
    (5)

  7. #17
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Egi size should scale with ACN/SMN level (Starting at a -20% of current size for lvl 30, and Capping at +50% increase over current size for level 50)

    Add in evolved forms of the Egi that are a bit closer to the originals and I'll be happy.

    But currently, the SMN just doesn't feel anything like a Final Fantasy Summoner should... although they got the AF gear right.
    (2)

  8. #18
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Unfortunately due to the class system in the game, SMN will get all of Arcanist's abilities to utilize...so there's no way for it to not be a DoT class to some degree.

    But I do agree that as a pet class the pet is a bit underwhelming in terms of details and overall feeling just looking at it. Eventually at 99 having the same the green toothpick with wings would be a bit disappointing...
    (1)

  9. #19
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    *Signed* for SMN revamp please SE :3
    (8)

  10. #20
    Player
    Dagr81's Avatar
    Join Date
    Feb 2012
    Posts
    106
    Character
    Lord Derpington
    World
    Leviathan
    Main Class
    Miner Lv 50
    I really don't get why summoner was designed as a dot class. It ditsy seem lira summer at all
    If the made this class and called it something else I would not have any problem wit it
    But you don't tag on summoner to the name and not give me real summons.
    I believe they said we would get lesser primals. I guess that changed into essence.
    (3)

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