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  1. #81
    Player
    Jilse's Avatar
    Join Date
    May 2012
    Posts
    117
    Character
    Jilse Wynden
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jennica View Post
    This is correct. I could level all jobs to 50 by only fate grinding. I will still be a great endgame player, you could just set all my jobs to 50 for nothing and even still it won't make me bad.

    Bad players are bad and good players are good.
    I totally agree. Like when you run a dungeon and have to tell a Conjurer NOT to be a DD, and their job is to heal. Or inform the Thm that it is really okay to sleep mob that are attacking the healer. Or explain that fire and blizzard 2 are not used to spam boss fights.

    I was in Halatali just today, and watched in horror as the rest of party stood in the purple water and slowly died.
    (1)
    Last edited by Jilse; 09-26-2013 at 05:14 AM.

  2. #82
    Player
    Leightronic's Avatar
    Join Date
    Apr 2013
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Morgoth Melkor
    World
    Famfrit
    Main Class
    Lancer Lv 58
    Quote Originally Posted by Beeraga View Post
    This is a disappointing change of stance. Every interview I saw leading up to the game described FATEs as a fun dynamic thing to do while you are out doing something else. Not a sit on your chocobo until one pops and destroy it in 30 seconds unfun grind event.....So many different ways this could be fixed.
    Well if you want to sit there and just grind all day on FATE sure, that would get boring.... but the game doesn't force you to do that. There is plenty of other content in the game to keep you occupied and level you up. Never once so far have I thought to myself "hmmm exp is too slow, guess I have to grind FATE" No skin off your back because no one is forcing you to grind them and with the item level restrictions coming, it won't matter at end game. And if people want to waist their time leveling on FATES, that's they're business.
    (0)

  3. #83
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Quote Originally Posted by Panz View Post
    Those same people will still be terrible, regardless of how they leveled to 50. You say so yourself, people getting carried. FATE's don't create bad players.
    I don't know if I necessarily agree with this - it posits that there exists some inherent quality in each of us that determines our ability to do well at games like this, and that this quality and ability cannot be changed or improved with experience born from stressful situations. This would fly in the face of just about every other part of life, in which it is confirmed that additional experience dealing with such situations leads to an improvement in one's ability to do so.

    I can see how it would be tempting for certain, shall we say, elitists, to believe that there is some sort of nebulous quality within them that others lack; but in most cases, I can't agree that it is true.

    FATEs don't create bad players, they enable bad players.
    (4)

  4. #84
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I see no issue with people leveling purely through fates if they choose to, the issue is that is the best way of leveling and it is a mindless free for all zerg from level 1 fate to level 50 hnm fate.

    I will reserve my judgement to see how they address other content, but dungeons and skill required activities should give drastically more xp per hour then a fate. Giving dungeons gear drops means nothing when you are at the level range for like 1day.

    Massive focus on dynamic event did not go over well in GW2 as the optimal leveling method... it is not going over well in ARR by the majority either. Fate as they stand now are horribly boring. More so then XI party based leveling was.
    (2)

  5. #85
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Camate View Post
    Greetings,

    The development team feels that there is no problem with players leveling solely through FATEs.
    I understand where the dev team is coming from, however I would like a clarification: does this mean the dev team does not consider any balance changes to the FATE content necessary, and do they not think that the players are not using other means of progression enough on their second class and beyond?

    Personally I don't mind players leveling solely through FATE's; I would however go as far as to state that if there is a feature that provides the best EXP it should be dungeons, as the content is much better suited for a large amount of players to do simultaneously. FATE's just become a mess.

    I hope the dev team considers this kind of an opinion as well.
    (2)

  6. #86
    Player
    Beeraga's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Beeraga Z'destroyer
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Leightronic View Post
    Well if you want to sit there and just grind all day on FATE sure, that would get boring.... but the game doesn't force you to do that.
    You're missing the point, I don't grind fates. However, right now FATEs are by far the fastest way to gain EXP, this is why they are constantly spammed. Of course no one is forcing people to do them, but people will always gravitate to the fastest easiest method for anything.

    Instead of being a fun dynamic event, its just a matter of beating everyone to it so you can at least get a few moves off before its over. This is causing what should be a fun side thing to do completely not fun at all and only worth it to people who just want to spam them for exp. If they would increase the reward for doing Leves or Dungeons, then people would spread out to other content.

    FATEs in concept, lots of fun.

    FATEs currently in practice due to offering the easiest fastest exp return = mindless boring zerg rush.
    (3)

  7. #87
    They could make FATE participation include more than zerging and require more participation on each person's part to be rewarded the highest.

    But considering FATES are working as intended:
    I did 1-30 of the training campaigns in Duty finder. They are fun, pay good gil and progressively teach step by step battle techniques.

    Perhaps they should draw more attention to these by putting them into the path or new players right from the beginning so that more people are encouraged to use them and are aware of them. Maybe add info defining "individual party roles" based checklists. Example: you are healer, your objectives will relate to how a healer should do his part along with the normal objectives listed for everyone. Add gear training into it, providing examples of how your gear effects the battle.

    Hopefully they intend to compensate for the fact that gear has so little bearing on how you complete early content and it making the addition of DF gearcheck less abrupt by adding some kind of way/motivation for people to care about their gear from the start.
    (0)
    Last edited by MStowastiqVahlshdeh; 09-26-2013 at 06:06 AM.

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  8. #88
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by BlossomRose View Post
    Have you people not read the interviews?

    They're boosting the amount of EXP that dungeons and leves give SIGNIFICANTLY. Dungeons are getting roughly a x2 buff. It probably won't be QUITE as fast as just doing FATEs but it WILL be comparable, and much more interesting.
    That's incredibly good news.

    I really hope that's true, that will make the game 100x better for us dungeon/leve levelers.
    (2)

  9. #89
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    FATEs like everything else in MMO's are fun in moderation. There should be a way to entice people to participate in the wealth of content available. Make certain pieces of content give more EXP based on the amount of time since you've done it.

    It's already getting difficult to find people for lower level dungeons, simply because it's so much more efficient to grind using FATEs.
    (1)

  10. #90
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Tell me how to get my 2nd job (now 3rd job) from lvl 1-50 is not with fates?

    Spamming dungeons only? if its DPS you wait in queue for ages. Guild Leves give no exp nether do Guild Hests


    Funfact: Fastest way to level is to get full team and grind mobs 5-8 levels ahead of you chaining them to chain 100+ getting 1k exp each mob.
    (0)

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