Time investment on the border of insanity has nothing to do with difficulty. You should be rewarded for team work, co-ordination, reaction, knowledge and experience. Not for doing a redundant task over and over for years, which is about as hard as an old man's ding ding.Regardless what people think of achievements. Some are more difficult.. YES difficult. The difficulty is the fact that most people cannot stick to something/have the discipline to complete.
While i would never set out to complete 10.000 guild heist it would be fun to see it pop up one day in the distant future as completed.
I fished Lu Shang rod on FFXI people thought i was crazy. I found it fun.
Different strokes for different folks.
So what?
So far as I'm concerned that's not someone wasting ten years of their life, that's someone played the game since launch and maybe one day gets surprised by an achievement for just how long they've been enjoying some particular bit of the game.
I like those things being there. They're not for pursuing and getting done, they're just.. things to have happen some day when I've been playing on and off with my friends for years and years and seen all sorts of neat events and storylines.
Obviously some achievements being more instant gratification's fine, and of course there need to be ones recognise other particular achievements of skill and effort. But what's wrong with long term ones that someone might just happen to get, some day? Why do you have to be able to get them? Can't there just be things just aren't in some people's scope of interest, ability, or means?
I doubt I'll ever get half these achievements but it's not like they're somehow causing me offence or degrading the quality of my experience by their merely being there.
Last edited by Fensfield; 09-26-2013 at 12:05 AM.
FFXI has been running for 11 years .. just saying.Dear SE. Can you please make achivment alittle more realistic?
The achivment "Enraptured Service" is: "complete 10.000 guildheist".
That would take me 10 years if i did 3 guildheist every day or 27 guildheist every day for one year.
I really like to do achivments, i like the challange they give but please give me a realistic chance to complete them^^![]()
Discipline is one of the most difficult things you can do. Its about getting what you want while ignoring how boring something can be. For instance i have played guitar for over 20 years. To be able to play things i wanted i had to have the discipline to play things i found boring. For instance playing the same 16 notes over and over and over and over and over until it was perfect. If it is as easy as you claim prove it and do it.Time investment on the border of insanity has nothing to do with difficulty. You should be rewarded for team work, co-ordination, reaction, knowledge and experience. Not for doing a redundant task over and over for years, which is about as hard as an old man's ding ding.
Sometimes you have to do things you might not like, to get what you want. If you don't want to do it then don't do it. I am sure some people will want to.
Last edited by Sixmp; 09-25-2013 at 11:58 PM.
Just to point out, alot of the extreme achievements were created during 1.0 when they were easier to get, like the GC ones.
so completing 10k of them is an achievement, this simply tells me that SE thinks they are a legit thing to repeat many times when leveling 2nd, 3rd,... classes. Basic issue is players feel they are not worth doing more than once, and until they adjust their rewards the achievement will seem really stupid.
If they doubled the exp given past 1st completion, given how quick and easy most of them are, they become a valid way to level and then makes getting the achievemnt much easier. There is also potential for many more to be added in the future to give more variety in each level group.
You can't compare learning guitar with getting a meaningless achievement in a game, that's just silly. Discipline in a game could be trying to beat this one boss over and over, slowly making progress.
Doing something over, over and over again with no carrot or enjoyment other than a meaningless achievement at the end of that very long corridor is just insane. Achievements can be fun and add layers of depth to the enjoyment of a game, but this is not the way to achieve that.
The solution is to not care about achievements. I suggest this anyway.
Well then, it's a good thing achievements mean absolutely nothing in almost all cases.
Achievements in gaming, and particularly MMOs, are stupid and often not meaningful at all. They prey on people's innate OCD/completionist tendencies to get them to play longer doing things they might not otherwise ever want to do. I mean, who would ever even consider running 10,000 guildhests if this didn't exist?
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