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  1. #91
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    I wonder how the expected population drop will actually affect the dynamics of the game. Less people mean the zergs on FATEs would be smaller and thus take longer than they do now. When I play in off peak and there are only 2-3 actual FATE groups, each FATE will take ~5 mins, as opposed to 30 seconds. When you factor in the time it takes for FATEs to spawn, which is pretty random, dungeons may edge in as equal or better experience... for anyone that isn't DPS at least, lol. It may even get people to use Leves for their battle classes too.

    Long story short, get your battle classes up before the FATE zerg potentially disappears if you want everything max level asap. I wonder if this is what Yoshi and the team meant when they said it would balance out and correct itself.
    (1)
    Last edited by Jynxii; 09-24-2013 at 04:14 PM.
    If my posts seem short or incoherent, I am probably editing the rest in.

  2. #92
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Jynxii View Post
    I wonder how the expected population drop will actually affect the dynamics of the game. Less people mean the zergs on FATEs would be smaller and thus take longer than they do now. When I play in off peak and there are only 2-3 actual FATE groups, each FATE will take ~5 mins, as opposed to 30 seconds. When you factor in the time it takes for FATEs to spawn, which is pretty random, dungeons may edge in as equal or better experience... for anyone that isn't DPS at least, lol. It may even get people to use Leves for their battle classes too.

    Long story short, get your battle classes up before the FATE zerg potentially disappears if you want everything max level asap.
    yes and no, lets take northen thanalan as an exampler, the area have 4 fate that give a lot of exp: 2 gather fate, Chimera and DD chain. Usually with the massive Zergs festival, ppl just ruin the exp gain potential from the 2 gather fate by turn the item in and finish it within the first 2 min and not turn in the last 2 min and lost like near 100k exp.

    It is true that it take longer with chimera fate with 1 pt, but with a PT I can lvl faster by do the 2 gather fate and DD
    (0)

  3. #93
    Player
    Aleksandr's Avatar
    Join Date
    Feb 2012
    Posts
    140
    Character
    Syaoran Nailo
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Arcana View Post
    People has not patience. I will stay here to see the pvp, big raids, housing, lag fixes, new lvl cap and new jobs.

    Goodbye to the people that leaves. I supose a lot of them will come back after 2.1 anyway.
    The you will be back strategy doesn't work to well. People get busy with other games, they get busy with friends, school, jobs, relationships, having children, volunteering, a new job, a second job, or even just a good book.

    People like saying people will be back because they enjoy the game. (I do too) but a lot of people who leave especially this early, won't be.
    (0)

  4. #94
    Player
    MusouMugen's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Musou Mugen
    World
    Odin
    Main Class
    Lancer Lv 50
    People leave, I can go to an instance without reserving it for ages. That's my expectation.
    (0)

  5. #95
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    It is obvious what will happen. When SE sees people not subbing, they will be forced to fix those flat asses, so the game will become playable.
    (2)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  6. #96
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    I find combat a bit frustrating (like clearly being out of AOEs but still being hit by them) and not being able to target/see fate bosses/party members and other things so I mostly stick to crafting and gathering in the hopes that they'll fix most of it by 2.1/2.2.

    Fortunately crafting and gathering is fun. I make it something of a game to try to reach my next gil benchmark. Like I'm currently 20k shy of 1.5 mil - next goal 2 million etc. lol
    (2)
    Last edited by Leknaat; 09-24-2013 at 05:23 PM.

  7. #97
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Shneibel View Post
    yes and no, lets take northen thanalan as an exampler, the area have 4 fate that give a lot of exp: 2 gather fate, Chimera and DD chain. Usually with the massive Zergs festival, ppl just ruin the exp gain potential from the 2 gather fate by turn the item in and finish it within the first 2 min and not turn in the last 2 min and lost like near 100k exp.
    While I don't disagree with you, your example in regards to the gather FATEs is more about playstyle than the FATEs themselves, essentially having an XP party FATe'ing (or vice versa). If players still do the gather events simply by gathering and killing enough to finish it, the experience gains definitely won't be that high.

    I also think FATEs like Gorgimera and Svanna require a certain number of players in the zone to spawn. Even with smaller numbers it will be a great change; did Gorgimera during off peak with about 3 or so groups, and it was going well until everyone ignored the adds, they stacked up and ended up mobbing healers one by one. Zerg mentality ignores certain mechanics of FATEs, and once the population is normalized people might start doing them properly, and become better players for it.
    (0)
    If my posts seem short or incoherent, I am probably editing the rest in.

  8. #98
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    I cant wait for all the pricks to go away when the subs start, its bad for a game to be popular after all.
    I will continue subbing since the game is good and it will become better once all the @*!&^#&! are gone
    (7)

  9. #99
    Player
    Vod's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Vod Macduff
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    I just hope the kiddies who think theyre entitled to being carried in bad gear / standing in shit, leave. If I did not have to deal with them, people would find I am less rude.
    (0)

  10. #100
    Player
    Sixteen's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Aeria Scarlet
    World
    Ultros
    Main Class
    Marauder Lv 50
    This game is lucky in a sense that there isn't really any MMOs coming out soon and Wow is in a twilight stage of its expansion during which people generally don't like to return. Still this game has too many issues that will easily make a good portion of the population bail. Tera, GW2, TSW and Rift all had much smoother launches than this and they still fell apart within months (Well Rift lasted a little longer). People will not take the "It's new" excuse for the lack of content and the existing problems, the MMO market is a very narrow field where no game other than Wow has been able to hold a stable population for years and SE sure as hell isn't looking like they are going to do better.
    (0)

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