My question is, will they make Bahamut Labyrinth so long, that we will see, neo and zero bahamut??
And i think i saw bahamut from XIII being fought by lighting and a FFXIV party
yes i like bahamut, so who doesn't?

My question is, will they make Bahamut Labyrinth so long, that we will see, neo and zero bahamut??
And i think i saw bahamut from XIII being fought by lighting and a FFXIV party
yes i like bahamut, so who doesn't?
I don't think it's any one specific ability that is being overlooked, rather than a mentality, or style of gameplay. Perhaps we as a community, have overlooked something like how a specific stat when stacked, like skillspeed or parry, really effects gameplay, because once everyone saw how effective STR/VIT was it seemed like a waste of time to look elsewhere.
Speaking from personal experience being part of development teams for other MMOs (which I won't mention by name) I can say there were many times where as development, we would see one cookie-cutter build become popular and become "the only way to play", while the rest of us were rolling completely different builds and on lunch breaks saying things like, "What are they thinking?" "When do you think they will figure this out?".
To sum things up, I think there is still a lot we all have to learn.
Last edited by Sephirah; 09-24-2013 at 11:10 AM.
Then explain to me what I am seeing wrong with expecting my active tank being able to actively mitigate the damage I am taking, becuase lowering my GCD.. does nothing, one IB more every 50 seconds is not worth the loss of 15% healing gained, atleast not if you calculate the HP/S value of your healers vs HP/S value of your IB
(i keep thinkign about active and passive shield hardeners from EVE, when I think about PLD and WAR.. if it wasn't clear to people what I meant)
Last edited by itstoasted; 09-24-2013 at 11:51 AM.

Y'all are dumb if you think SE can play their game or their classes better than the players.
Thing is, you want at least 7k5 hp for coil, 405 STR for dmg and new parry cap, 460 acc to not miss in coil,...I don't think it's any one specific ability that is being overlooked, rather than a mentality, or style of gameplay. Perhaps we as a community, have overlooked something like how a specific stat when stacked, like skillspeed or parry, really effects gameplay, because once everyone saw how effective STR/VIT was it seemed like a waste of time to look elsewhere.
Speaking from personal experience being part of development teams for other MMOs (which I won't mention by name) I can say there were many times where as development, we would see one cookie-cutter build become popular and become "the only way to play", while the rest of us were rolling completely different builds and on lunch breaks saying things like, "What are they thinking?" "When do you think they will figure this out?".
To sum things up, I think there is still a lot we all have to learn.
When you have all of this, its not like you have much more stat left (and this is in ilvl 90) so what's left goes into parry, which is pretty underwhelming I'd say.
What would help us a lot would be moving the healing buff from wrath to defiance, boosting a bit the %hp gained while lowering the damage reduction (if we're going to be squishier, we have to deal a significant amount of damage compared to PLD) and making bloodbath permanent while buffing the % leech. At an ilvl 90 gear, we should be able to do at least 150 HPS outside of IB which is only here as a reactive CD.
I'm against WAR getting PLD-like mitigation. Worst case would be IB not healing and instead resisting next hit, but this is pretty much the worst case scenario I would want.
People need to understand that we are supposed to be self healing tank and that, with propper buff/tweak in our kit this can be totaly viable. But for that, people also need to drop that retarded "We're tank we're not supposed to do damage" mindset.
If a DPS in your static gain 20/30 DPS all of a sudden, everyone's going to be happy with that, what's the difference if that added DPS come from your tank ? None.
If you do not care about your DPS as a tank, then WAR is not the class you need to play, since it's designed around that (but is currently underwhelming), roll PLD instead.
In short, give us more HP to be able to survive a burst phase, allowing us to do more damage which would affect dramaticaly a change that is much needed : Make us actual leech tank and give us a reliable, permanent, leeching.
Not PLD's mitigation.
Right now FFXIV is popular and theorycrafters are out in force. The effects of parry, strength and skill speed are mapped out. There is also very little variation in gear that a tank can acquire. Not to mention having to reach certain caps like another player said. In WoW the devs were flatout proven wrong by the player-base alone numerous times. SE also has a history of making up bullshit when it comes to balancing their own game.

You're so cute. Somehow, somewhere along the line, all of us doing Coil just missed out on something. You know? Just something. He doesn't know what. It's just something, ya know? Everyone's just missing it. One day, we'll all have an epiphany and move beyond the limitations of the abilities our class is given.I don't think it's any one specific ability that is being overlooked, rather than a mentality, or style of gameplay. Perhaps we as a community, have overlooked something like how a specific stat when stacked, like skillspeed or parry, really effects gameplay, because once everyone saw how effective STR/VIT was it seemed like a waste of time to look elsewhere.
I wonder if you realize how dumb you sound every time you post. 0 substance, ever. No actual knowledge of how the class functions, just theory and speculation.
Do you actually think anyone believes you even for a second? Lmao.Speaking from personal experience being part of development teams for other MMOs (which I won't mention by name)
All you need to do is reduce your GCD to 1.25, weaklings.

Speaking from personal experience, I remember making an extremely detailed post when BWL came out in WoW entitled "How to Circumvent Endgame Balancing." It detailed how with limited amounts of early drops out of BWL, a tank could use high levels of evasion to completely get around future itemization requirements and that there was no way for content to be balanced against this itemization. It was very simplistic. I never understood what the Devs were thinking. I waited for them to figure it out. Then I posted my post and defense was globally nerfed.
Any dev team that thinks it's going to know more than the player base is just dead wrong. Law of large numbers and differential success rates will trump the devs every single time.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




