These "dream battles" wouldn't be connected to the main story. They are completely separate and just a BCNM. It would have nothing to do with the universe of FF14 at all.
Buy Ticket
Use ticket to gain entrance to instance
Fight Jecht
Get loot
BCNM over
There are many possible reasons for a player to fight any particular battle.Traditionally, the hero/heroine fights for a reason other than the fact that they're bored. There is very little that is epic about fighting just to break the monotony. And I personally feel that what FFXIV is lacking (among other things) is a sense of epic.
- Challenge (Disasterific?! I am on my way!)
- Friendship (We're not just a bunch of faceless soldiers.We're friends, and we've been through a lot together.)
- Plot (This is my story! It'll go the way I want it to, or I'll end it here!)
- Loot (I ain't in this for your revolution, and I'm not in it for you, Princess. I expect to be well paid. I'm in it for the money.)
Even a smuggler would face off against a galactic empire in epic heroic fashion for enough money.
Coeurls are on the way. It's been confirmed via datamining. :3lol never thought i'd see Sephiroth in a tag here...but yeah, im really hoping for some huge content drop soon, especially after the new combat system is implemented. Thats the reason they've been using for awhile now...and after that, there really shouldnt be any more excuses.
Cant just let a main numbered FF die right?
EDIT: Seriously, though more boss fights are a good thing...just need to start rolling out more enemy diversity in XIV. Couerls, Behemoths, and whatnot.
Make it an instance with a lockout timer (seven days?) and I'll support this. The "farm stuff for an orb and run to the remote corner of the planet to enter the BC" was lame.
I want the Kefka BCNM to have a properly orchestrated (and properly played) version of Dancing Mad (the climb up the tower and the final battle), including the 16-bit maniacal laugh where proper.
This takes me back to the old "Lavos as a Raid Boss" thread I once saw. Wish I could dig it up...Perhaps every 1 or 2 months, we could have another dream BCNM that involves a character or characters from other franchises. Perhaps King Slime from Dragon Quest, or Lavos from Chrono Trigger.
Edit: Hmm....now that I re-read the OP's post, I thought of something else. FFXIV's version of Caverns of Time. The ultime excuse to throw the players anywhere in time and space and still make it feasible from a design and gameplay perspective.
Last edited by Duelle; 05-13-2011 at 06:25 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
why not have new epic battles. To have to reuse to that extent implies that they have nothing entertaining to bring to the table here. Time would be better spent creating new memorable charachters.
Im down with gilgamesh because he is a reccuring theme in the game, a legendary figure of FF universes, kefka and sephiroth are just two villains.
They to in the future of this game, add a new and gripping villain, Keep that in mind for future expansions/plotlines. Also they created a few interesting charachters that they then just ignored for most of the plotline, they need to have more quests/sidequests involving their stories (just like most of ff6 sidequests were about uncovering the stories of your charachters)
As far as a quick ticket bcnm fix. I would go with some of the the legendary creatures/figures of old FF that are more iconic like bahamut gilgamesh odin Cid
I agree with you, but actually, SE isn't doing ENOUGH to make this game seem like the rest of the franchise. It's more like an adopted child.Interest in this game is fading fast. Square Enix is losing money fast. What do you do? Well, besides from implementing Triple Triad, one idea is to shamelessly exploit the successes of your previous games and use their IP (in limited ways) in FF14....
....Now, normally I wouldn't be for such blatant fan service in this game, BUT, the devs need to bring out every trick in the book right now, and you gotta admit, this will create interest on the pure fan service alone.
I mean, hey, SE did make Dissidia, after all.
-Maddix Tillie
http://forum.square-enix.com/ffxiv/threads/8666-Please-make-XIV-Resemble-FF-Franchise-Cities-Need-Color
These are just BCNMs. One-off, separate, instanced battles that have nothing to do with the story or anything else. It's pretty much just like the Coliseum in Kingdom Hearts.
Like I said in the OP, "Aside from the regular BCNM battles using monsters from the FF14 universe, add in a couple doozies that would generate massive interest among all Final Fantasy fans."
The main focus IS on "Time would be better spent creating new memorable charachters", as you said in your post. All I'm saying, is that it might be a good idea to take advantage of the library of already established Square Enix characters and SPARINGLY pick them to use in special fights, just to create hype and interest.
This is a draw that no other MMO can claim to have - to be able to use so much history and so much past nostalgia to its advantage...
It's like Virtual Console on Wii.
...But again, I warn against overuse. Too much of a gimmick can be dangerous.
WOW @ THIS THREAD TOPIC
almost unbelievable
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