Quote Originally Posted by Bayohne View Post
Thanks, Rentahamster! Yes, this is pretty accurate. I know that this news can be kind of a bummer, but I'm sure you understand where the development priorities are at the moment. I want to point out that when we say things like "keep those ideas coming!" we do mean it.

The ideas presented thus far are pretty interesting and I have been reading this thread for awhile So to keep up with the norm... keep those ideas coming!
For FF14, I'd like something new. We're long overdue for a new card game in the Final Fantasy series.

I'd like to see monsters, NPCs & Other Players drop Cards that go into your Card Collection (separate space, so it doesn't take up inventory).
As with Tetra Master, i would like cards to level up the more we use them, along with elemental/physical properties & weaknesses.

In the event a player loses to another player, i would like the option to pay them a set amount of Gil (based on the card's rarity they chose) instead of losing that card (If the rules to losing/winning were to work in this manner in the first place).

The Final Fantasy Fables: Chocobo's Dungeon pop-up card game was also pretty fun.
http://www.youtube.com/watch?v=4xm-f...eature=related


If the PS3 launch is a success i could see SE being able to market their own card game (in real life) in the same manner that Blizzard did as well.

Anyway, please don't forget about this idea Bayohne! Drill it into the dev's heads once they have time for these kinds of issues!