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  1. #31
    Player
    Darlantan's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Emelyne Octavian
    World
    Diabolos
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Vyniea View Post
    Turning HQ items for triple turn in leves.

    Around 210kxp per Allowance for the level 35 ones, 300k xp at level 40, 360k at level 45.
    Just as I thought. I was doing the same before. But leves eventually run out.
    (0)

  2. #32
    Player
    des's Avatar
    Join Date
    Nov 2012
    Posts
    74
    Character
    Artemis Fall
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Mishaela View Post
    Here's the other thing that's good about i70 crafted vs darklight that people ignore or don't know about: It doesn't soulbind. With a mixture of buying and borrowing, I could gear up an alt job in a matter of minutes if I wanted to spend a bit of money. And when I replace my MNK's i70 with something better, I have some great entry-level gear to sell or lend if I needed to.
    It doesn't bind until Bahamuts Coil, right? At least I remember someone saying that. In case it does, it would kind of make the items even less worthful as Coil really is the only point in the game were the better gear might come in handy (but at that point you will already start replacing it).
    (0)

  3. #33
    Player
    PizzaSHARK's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Yellow Rain
    World
    Faerie
    Main Class
    Marauder Lv 17
    Quote Originally Posted by Stravanov View Post
    Crafting is for making temporary gear that helps you reach higher stat numbers faster than by farming. Turn your argument around: if you could get the _best_ gear through crafting, why would you farm non-endgame dungeons?
    What's wrong with not having to farm dungeons repeatedly for a random chance at a random piece of gear? You can add a little more randomnness to that if you're also competing with others in the group for that piece of gear.

    Square Enix has sort of bucked the trend with allowing players to play all classes with a single character; why not take another step forward, and get rid of the World of Warcraft standard of "grind dungeons until your eyes bleed until you have shiny purples; repeat process with every content patch"?
    (3)

  4. #34
    Player
    Amasai's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Amssai Serolf
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    My Solution to the crafting jobs not having things to craft would be to make dungeon drops be up-gradable to +1 or +2 versions by CRAFTERS! Also people are hunting down shiny dungeon drops right now, but soon many people will realize that you can get extremely good gear ( on par almost certainly better ) if you risk the quad-melds.
    (5)

  5. #35
    Player
    Citizen_Thom's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Talking Crow
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Right now, I'm leveling WVR and ALC for the dyes and melding. Gathering is a nice change of pace, but I'm starting to see that NPC's sell it cheaper than the time spent gathering items 4 at a time (only lvl 15/16 on BTN/MIN).

    It is discouraging to hear that you can't, in fact, craft items better than are dropped at end game. SE said it would be otherwise. Being that the game doesn't have much of a player-based economy (most items sell for less than 100 gil, what's the point?) the only reason to level crafting and gathering would be for endgame gear. If the game's designers want to handicap crafting... why include it in the game at all? What's the point?

    edit: Agreed Amasai.
    (0)

  6. #36
    Player
    MakotoNano's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Amity Blight
    World
    Zalera
    Main Class
    Astrologian Lv 70
    They already stated they are adding more craft recipes at a higher level. Soon craft will be on par, also. ilvl 70 crafted greens are better then most darklight gear because of materia slots.
    (0)

  7. #37
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by MakotoNano View Post
    They already stated they are adding more craft recipes at a higher level. Soon craft will be on par, also. ilvl 70 crafted greens are better then most darklight gear because of materia slots.
    Soon all the fools who grinded excessively for gear that isn't really super better than darklight, was completely unworthy the extra grind, and was unneeded to progress in the hardest dungeon in the game will cry me a river, indeed. They also mentioned nothing of higher level crafts in the live letter. They talked a lot about furniture tho. So, any ilvl80 gear that gets dropped from crystal tower will casually destroy this crafted gear.

    Hand full of damn idiots keep justifying what they did as if it was full of sound logic. I hope they cry their eyes red. Its going to remind me of the people who chased the Hardmode Darnus Carrot only to have their precious white ravens nerfed to oblivion.
    (3)

  8. #38
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by des View Post
    It doesn't bind until Bahamuts Coil, right? At least I remember someone saying that. In case it does, it would kind of make the items even less worthful as Coil really is the only point in the game were the better gear might come in handy (but at that point you will already start replacing it).
    Good to know this if it's true.
    (0)

  9. #39
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Ilvl70 accessories are best in slot for pretty much every class except tanks(I think). 600 HP over ilvl 90 rings and a DPS increase or slightly less DPS(i think increase)make them so much better it's not even a contest. Ilvl 70 armor is best in slot for almost all classes in numerous slots(except tanks) and ilvl 55 gear is better than darklight in numerous slots for a lot of classes(except tanks). The only useless crafting gear is weapons because relic/relic +1's are too easy/quick to get and too powerful for how easy they are to acquire.

    Hilariously enough, the craft you say is the only useful one, cooking, is the most useless BY FAR. The only craft more useless is alchemy. They REALLY need to fix consumables in this game, they're too expensive and far too weak.
    (1)

  10. #40
    Player
    Burritoboy's Avatar
    Join Date
    Jun 2013
    Posts
    116
    Character
    Oni Darklight
    World
    Moogle
    Main Class
    Archer Lv 60
    The reason why crafting high level items sucks is because you have to buy 9 of special reagents which cost you 1125 ttomes which is more than most darklight pieces and not as good they should lower the reagent requirements significantly but not ridiculously
    (2)

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