Very good thread. I'm a 28 Conj and a 12 Glad, and I have more fun with the Glad. I'll let you know how much I like it after my first dungeon run.
Very good thread. I'm a 28 Conj and a 12 Glad, and I have more fun with the Glad. I'll let you know how much I like it after my first dungeon run.
The problem i see is that it is the most horrible experience of my life to hit the same 2 buttons ~Fast blade > Riot/Savage~ for 25 lvls on a gladiator (shield skills & extras aside). Its BORING, MONOTONOUS, and just lame.... *shrug*
just need to comment on one thing
Tank does not have the most lazy job.
i have played tank and healer in every MMO i have played and i would have to say Healers have the most lazy job.
not tryed end game yet so dont know how its there but so far ARR is the same as all other MMO's
I don't know if you read what I said but I said "Some bosses, some dungeons, some trials, you have the LAZIEST JOB ever if you're doing it right." Like Ifrit HM. Once you get the knack of things, you don't do much unless you're stunning. Or the last boss in AK, you simply position him correctly and just tank. Everyone else has to dodge and such but you stay in one spot. Or Titan HM, compared to everyone else, you don't have to dodge as much. Garuda HM, you have to lead everyone and do positioning. I think healers have the most hardest jobs in most of the end game ones. Especially Titan HM.just need to comment on one thing
Tank does not have the most lazy job.
i have played tank and healer in every MMO i have played and i would have to say Healers have the most lazy job.
not tryed end game yet so dont know how its there but so far ARR is the same as all other MMO's
So! Since it's a tank thread, can I bum a little advice off you guys?
For a Warrior; am I going with STR or VIT, and why?
Thanks!
Great read. I appreciate this type of post.
I need to play a tank at some point in time (I'm always a healer) so I can better understand why certain issues pop up. Specifically I want to know when it's something the tank can correct or when it's just the nature of the dungeon. Right now I don't have the needed understanding of tank abilities. Issues I've personally run into are (1) some tanks taking far more damage than other tanks, sometimes even losing most of their health in 1 or 2 big hits (anecdotal, but GLA's seem to lose health easier than MRD's); and (2) tanks that lose aggro easily after only a couple casts of Cure 1.
The only things that I've had tanks do that made me unhappy were (1) not paying enough attention to notice I have aggro and am taking damage rapidly (in the higher dungeons I've played I can be nearly 3-shot by trash even with the correct level of gear); (2) constantly going AFK; and (3) complaining when I don't use my attack abilities in addition to my healing. This last one comes because I use Regen a lot and if the group is doing well enough I rarely need to cast. What people don't seem to realize is that things can go downhill rapidly and mana management is the name of the game for me. Plus my attention is already divided between health bars, my positioning so I avoid enemy attacks, and the dungeon itself. During hectic battles I already have a hard enough time even knowing what the dungeon looks like or how battles go. =/
As a healer, thank you for this thread! Donna thumbs up!
If I were to be a Warrior, I would still go 30 Vit and the reasons are the same as why I went 30 Vit on my Paladin. Even though STR has some importance, the VIT direction has more benefits.
30 Vit will give you around 500 health at level 50.
500 health will help with HP regeneration. The more health you have, the more you can regenerate. In a fight or boss fight, you'll regenerate during the whole fight. Though hardly noticeable, that little bit helps.
It also helps with scholar/white mage heals that provide percentage heals and such.
Vit also saves you a lot! Those fights where you live with just barely 200 - 300 health then BOOM, a mega heal.
As a Warrior, you'll heal more if you have more health too. Plus Mercy Strokes heals by percentage as well.
30 Str will help with damage but as a tank, you shouldn't be worried about damage but sustaining.
It will help with aggro but at end game, you'll have more than enough aggro control. I never had trouble with aggro and when I do, it gets fixed.
If you have aggro problems, they can easily be fixed by talking to your team. Telling them to slow down on their attacks and such.
The reasons why some tanks take more damage at times is either they're undergeared, not using the right buff rotations, and/or not dodging AoE attacks while tanking/stunning moves.Great read. I appreciate this type of post.
I need to play a tank at some point in time (I'm always a healer) so I can better understand why certain issues pop up. Specifically I want to know when it's something the tank can correct or when it's just the nature of the dungeon. Right now I don't have the needed understanding of tank abilities. Issues I've personally run into are (1) some tanks taking far more damage than other tanks, sometimes even losing most of their health in 1 or 2 big hits (anecdotal, but GLA's seem to lose health easier than MRD's); and (2) tanks that lose aggro easily after only a couple casts of Cure 1.
The only things that I've had tanks do that made me unhappy were (1) not paying enough attention to notice I have aggro and am taking damage rapidly (in the higher dungeons I've played I can be nearly 3-shot by trash even with the correct level of gear); (2) constantly going AFK; and (3) complaining when I don't use my attack abilities in addition to my healing. This last one comes because I use Regen a lot and if the group is doing well enough I rarely need to cast. What people don't seem to realize is that things can go downhill rapidly and mana management is the name of the game for me. Plus my attention is already divided between health bars, my positioning so I avoid enemy attacks, and the dungeon itself. During hectic battles I already have a hard enough time even knowing what the dungeon looks like or how battles go. =/
That and sometimes the healer isn't healing enough.
Good read. Us tanks get it, the healers to some extent, but DPS never seem to get it and need to roll a tank character to fully understand.
I am so sick of "you really can't hold hate" comments when so far all you have done on a pull is a shield lob on the main target, a flash and a voke and someone decides they can use a threat move on the mobs that have one flash on them so far and whine when the hate is gone.
Also, marking, it is so frustrating. I don't have time to select a specific number on a pop-up menu, or the room on my cross hot bar to have a button for 1, 2, 3, 4. So why is it so hard for people to adapt to just using 1 mark (the number 1) and cycling it through to the next target of my choice?
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