I think calls would be nice, as long as they can't be used in macros. There's nothing more annoying than <call> just for the sake of <call>.
I think they're useful to get someone's attention (who's maybe AFK or fell asleep), but I don't need to be notified every time you are about to use a WS.
Dear S-E,
Your s#!% has improved, but it's not quite there yet...you might want to see to that.
Thanks.
I'm SO EXCITED over the call commands! I could kiss someone right now!
http://i754.photobucket.com/albums/x.../squidward.jpg
Last edited by Nuru; 05-11-2011 at 03:28 AM.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
<call 69> My vote is yes please install calls in the game![]()
Ayerc, I can understand your feelings about this topic, since apparently you have had to deal extensively with players who abused <call> commands. But I don't think we should allow fools take away one of the most valuable tools a game interface can provide. There are many legitimate uses for calls, both in combat and outside of it; getting the attention of temporarily distracted players is just one of them.I think calls would be nice, as long as they can't be used in macros. There's nothing more annoying than <call> just for the sake of <call>.
I think they're useful to get someone's attention (who's maybe AFK or fell asleep), but I don't need to be notified every time you are about to use a WS.
Here's one of many examples that come into my head:
I have conferred about this with several members of my LS and we agreed that calls would be great help for healers to notify the party, for instance, when buffs are going to be cast... The accelerated pace of combat in this game makes everybody hyperactive, and my CON's buffs always seem to miss two or three people, who can't sit still before attacking a new mob. If this bothers me now, I wonder how much more so it will, when difficulty and complexity of combat are increased, and I see myself under pressure to heal a bunch of unbuffed mêlée fighters.
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