Quote Originally Posted by tnkw View Post
I myself is against homogenization of roles and I am a strong believer that each char should have its own unique place in raid. That being said, I do understand your concern w/ regarding picking base on jobs instead of the players behind the chars. However, it will not happen if SE design the contents that require the participation of every jobs.
Putting your chips in content design has failed every time it was tried. Players find an "optimal" way to do things and if it means excluding jobs then so be it. I've played these games enough to know the most effective way of avoiding it is leveling performance between the members of the tank, heals and DPS rosters.

That does not mean making all tanks the same. I hated how Blizzard copy-pasted mitigation mechanics on to every tank with MoP simply because they liked Blood DK's active mitigation. Tank jobs can and should have flavor in the form of mechanics, rotations and aesthetics. What I don't want is one being more viable than the next, as a group's chances of success should be the same regardless of Bob the PLD being MT, Dave the WAR being MT, ot Steve the SAM being MT.