Crafted ilvl 70 gear with materia slots is better than darklight
Crafted ilvl 70 gear with materia slots is better than darklight
Ono Lock <Avid>
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the instances and speed of obtaining tokens is right now, was broken before. It is unfair that some got ahead but the amount of effort needed to correct that would not be worth it. personally did my first AK clear today because i was adamantly opposed to the speed run "bug" and found the speed to clear to be acceptable. If your sole concern is about farming for darklight all the lvl 41+ instances give tokens and are easier to clear faster netting more tokens per hour. Sac pulling was nothing but a bug and it gave the game a tremendously "cheap" feel.
While this may be true, you forget to factor in the crafting materials for these crafted parts cost more tomestones than actual darklight it self. And then on top of that you still need to get all that materia to slot.
I wish I had done more AK before the change, but I decided i'd rather play bard then warrior and leveled a 2nd class and miss out on alot of speed runs, and now it takes longer, but to be totally honest, what is the point? VERY few are really going to skip a full tier (or more) of endgame content and be in coil before 2.1, so I have plenty of time to get full darklight before tower is out. Further, tower will not need full darklight (although it be preffered) and will drop ilv80 gear to get you ready for coil.
As previously stated several times HQ crafted is better then Darklight, NQ is = or BARELY better then Darklight; yet NQ requires almost 2x the investment of Tomestones to acquire and HQ isn't a certainty. so... that kinda makes Crafted inferior for most people as spending double the time for a CHANCE at slightly better gear seems silly when Darklight is more then enough(and HQ just gets you a few more secondary stats)
guys, the mobs are dropping 1gil! stop crying and enjoy the 1gil!!
Theres no challenge to AK its just long and boring. Challenge indicates that I put forth an effort to complete a task. After you've run this dungeon for about 40 times tell me if you find that its "challenging" "exciting" or even moderately interesting ...
It's possible to run the instance in 20-25 minutes (compared to the 9-11 minute runs). Certain mobs are required to unlock the gates/locks for each door. Some mobs that should probably be linked aren't, allowing for split pulls and in turn for certain bypasses. You need to abuse mob sighting restrictions. It still requires tank sac'ing.
You can't do a 3 death run, but you can get pretty close to it.
The above numbers are with people in a mix of Coil/relic+1/AF2 gear, so YMMV. Just double your previous times and that should be an accurate number to run with when you figure out the peculiarities and learn the placements of everything SE added to the instance.
...nice /humblebrag.It's possible to run the instance in 20-25 minutes (compared to the 9-11 minute runs). Certain mobs are required to unlock the gates/locks for each door. Some mobs that should probably be linked aren't, allowing for split pulls and in turn for certain bypasses. You need to abuse mob sighting restrictions. It still requires tank sac'ing.
You can't do a 3 death run, but you can get pretty close to it.
The above numbers are with people in a mix of Coil/relic+1/AF2 gear, so YMMV. Just double your previous times and that should be an accurate number to run with when you figure out the peculiarities and learn the placements of everything SE added to the instance.
Why would you be farming AK in that gear?
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