

For someone who played 1.0 saying 18 hrs is along time to gear is quite funny took some ppl in my ls over 200 hrs to see one piece of DL.

People will complain even though now they get cheaper repairs and yes its far cheaper to repair your gear with dark matter then to pay a repair person now. So best hop to it and level up those crafting classes you need and the mining one.-Reduced the amount of gil required for repair fees and materia removal as follows:
Equipment levels 1-10: 10 gil -> No Change
Equipment levels 11-20: 50 gil -> 30 gil
Equipment levels 21-30: 100 gil -> 60 gil
Equipment levels 31-40: 210 gil -> 120 gil
Equipment levels 41-40: 500 gil -> 200 gil
-Reduced the price of Dark Matter as follows:
Dark Matter G1: 5 gil -> 4 gil
Dark Matter G2: 30 gil -> 12 gil
Dark Matter G3: 70 gil -> 24 gil
Dark Matter G4: 150 gil -> 48 gil
Dark Matter G5: 350 gil -> 80 gil

i like how so many people complained about it but i bet you didnt refuse to do speed runs because you felt it was wrong lol
SE if you want to force us clear all the trash, at least make it worthwhile. Make them drop GC seals, Gil, more mats etc.
put tomes on chest at least u.u , boring trash is boring
Increasing the gil from the chest is all nice but it's still one person that will get it.
Statistically that's once every four runs.
With this change I probably will have the same if not higher repair costs when I clear all the trash that drops 1 gil tops.
People speed run because it's cheaper/faster and no one likes running the same boring instance over and over.
The level 44 and 47 instances could easily have had a hardmode level 50 version.
Just for diversity.
Speed runs like this should not be in game but this alternative is worse.


The amount of butthurt (however justified it may or may not be) in this thread is delicious.
What I don't fathom is how each and every single one of you seem to fail to realize that the faster you progress, the sooner you're at the top and bored with the content, no reason to play. Subscription canceled, uninstalled, off to the next MMO to 'beat'. Good riddance.
I'm not saying the fix was perfect, though. Seems to me it would be a better idea to tie rewards directly to the amount of trash cleared. Speed ran it? Okay, here's some ilvl 50 white gear. Cleared all the trash? Here's some darklight gear. Reward directly tied to clearing trash, so people would stop bawling about trash being meaningless. As has been stated, SE applied a band-aid fix instead of removing the source of the problem.

This is exactly what I thought would happen as soon as I read the patch notes. It's very easy to do, as long as you have another res-er in the instance. Doesn't have to be the tank, could be a smn. Just anyone else with raise and you can get around it.The only way to make the trash un-skippable is to remove the leashing, even if after the tank dies they turn around and kill the healer, as long as the mobs reset to thier original posistion
Tank sac pulls to one corner, healer swiftcast-raise, everyone dies, mobs leash, tank accepts raise, reses healer, proceed to boss. Its been done in other games this way before
Well, that's what happens when people do something a way that is not intended, you have no reason to complain about this other than: ''Bah, why you stopping me from speed running?! I wants to speed run, nobody got time for trash mobs''. That's the thing though, that's the intended way to do it and any way that is not the intended way is just waiting for a change to stop people from doing it that way.
You agreed to this once you did it the unintended way, you knew that this unintended way was not the proper way yet still did it. If you didn't know that it wasn't the intended way then, ignorance is bliss. lol. Not that I agree that the time put is inline with the reward, though.
Aka excessively tedious tasks is not fun but challenging tasks? Yes, fun. But if you want to bore people to death, then excessively tedious tasks is the way to go though. You can make something take as long as you want to require but if the way to require is: ''Do this, 100 times, then maybe more'', then you're doing it wrong. That is not what a game should be about, at least if you want it to be fun.
Last edited by Kyro; 09-12-2013 at 09:24 PM.


80 hours clearing useless trash in the same dungeon for one set of AF2.
Casual players won't have the time to get AF2 in anywhere near a reasonable amount of time to keep them interested.
Hardcore players will be furious that yet again time sink rather than challenge is the obstacle.
So who exactly is this change good for?
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