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  1. #111
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by madolyn View Post
    depends how much you play i suppose. 4 hours a day on average and that would take 5 days at the very least provided you had short queue times and did ONLY speed runs. think about it.
    For someone who played 1.0 saying 18 hrs is along time to gear is quite funny took some ppl in my ls over 200 hrs to see one piece of DL.
    (0)

  2. #112
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    -Reduced the amount of gil required for repair fees and materia removal as follows:

    Equipment levels 1-10: 10 gil -> No Change
    Equipment levels 11-20: 50 gil -> 30 gil
    Equipment levels 21-30: 100 gil -> 60 gil
    Equipment levels 31-40: 210 gil -> 120 gil
    Equipment levels 41-40: 500 gil -> 200 gil

    -Reduced the price of Dark Matter as follows:
    Dark Matter G1: 5 gil -> 4 gil
    Dark Matter G2: 30 gil -> 12 gil
    Dark Matter G3: 70 gil -> 24 gil
    Dark Matter G4: 150 gil -> 48 gil
    Dark Matter G5: 350 gil -> 80 gil
    People will complain even though now they get cheaper repairs and yes its far cheaper to repair your gear with dark matter then to pay a repair person now. So best hop to it and level up those crafting classes you need and the mining one.
    (0)

  3. #113
    Player
    Kirren's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Kirren Nekonome
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    i like how so many people complained about it but i bet you didnt refuse to do speed runs because you felt it was wrong lol
    (0)

  4. #114
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    SE if you want to force us clear all the trash, at least make it worthwhile. Make them drop GC seals, Gil, more mats etc.
    (2)

  5. #115
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    put tomes on chest at least u.u , boring trash is boring
    (0)

  6. #116
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    Increasing the gil from the chest is all nice but it's still one person that will get it.
    Statistically that's once every four runs.
    With this change I probably will have the same if not higher repair costs when I clear all the trash that drops 1 gil tops.

    People speed run because it's cheaper/faster and no one likes running the same boring instance over and over.
    The level 44 and 47 instances could easily have had a hardmode level 50 version.

    Just for diversity.


    Speed runs like this should not be in game but this alternative is worse.
    (2)

  7. #117
    Player
    Livilda's Avatar
    Join Date
    Aug 2013
    Location
    The Last Dregs
    Posts
    304
    Character
    Fiona Sullivan
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    The amount of butthurt (however justified it may or may not be) in this thread is delicious.

    What I don't fathom is how each and every single one of you seem to fail to realize that the faster you progress, the sooner you're at the top and bored with the content, no reason to play. Subscription canceled, uninstalled, off to the next MMO to 'beat'. Good riddance.

    I'm not saying the fix was perfect, though. Seems to me it would be a better idea to tie rewards directly to the amount of trash cleared. Speed ran it? Okay, here's some ilvl 50 white gear. Cleared all the trash? Here's some darklight gear. Reward directly tied to clearing trash, so people would stop bawling about trash being meaningless. As has been stated, SE applied a band-aid fix instead of removing the source of the problem.
    (3)

  8. #118
    Player
    Taggerung5's Avatar
    Join Date
    May 2012
    Posts
    123
    Character
    Taggerung Juskarath
    World
    Midgardsormr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kyp View Post
    The only way to make the trash un-skippable is to remove the leashing, even if after the tank dies they turn around and kill the healer, as long as the mobs reset to thier original posistion

    Tank sac pulls to one corner, healer swiftcast-raise, everyone dies, mobs leash, tank accepts raise, reses healer, proceed to boss. Its been done in other games this way before
    This is exactly what I thought would happen as soon as I read the patch notes. It's very easy to do, as long as you have another res-er in the instance. Doesn't have to be the tank, could be a smn. Just anyone else with raise and you can get around it.
    (0)

  9. #119
    Player
    Kyro's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Masane Amaha
    World
    Hyperion
    Main Class
    Pugilist Lv 55
    Well, that's what happens when people do something a way that is not intended, you have no reason to complain about this other than: ''Bah, why you stopping me from speed running?! I wants to speed run, nobody got time for trash mobs''. That's the thing though, that's the intended way to do it and any way that is not the intended way is just waiting for a change to stop people from doing it that way.


    You agreed to this once you did it the unintended way, you knew that this unintended way was not the proper way yet still did it. If you didn't know that it wasn't the intended way then, ignorance is bliss. lol. Not that I agree that the time put is inline with the reward, though.

    Aka excessively tedious tasks is not fun but challenging tasks? Yes, fun. But if you want to bore people to death, then excessively tedious tasks is the way to go though. You can make something take as long as you want to require but if the way to require is: ''Do this, 100 times, then maybe more'', then you're doing it wrong. That is not what a game should be about, at least if you want it to be fun.
    (0)
    Last edited by Kyro; 09-12-2013 at 09:24 PM.

  10. #120
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    80 hours clearing useless trash in the same dungeon for one set of AF2.
    Casual players won't have the time to get AF2 in anywhere near a reasonable amount of time to keep them interested.
    Hardcore players will be furious that yet again time sink rather than challenge is the obstacle.
    So who exactly is this change good for?
    (2)

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