Lol ppl just don't wanna admit they were wrong & their SE god made mistakes. Take a look at 1.0 and read your own words again...
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You must have blinkers on if you didn't see the issue, I can make a lot of money from crafting and I do, but it still doesn't mean that people who don't want to craft or gather can't afford to sustain themselves.
Crafting and Gathering isn't for everybody.
That is awesome, like ridiculously awesome. If no one else sees an issue with that I must be taking crazy pills.
Though I will ask if you've tried out some of the 3 item turn in crafting leves, you can turn those in up to 3 times and get triple the reward each turn in if you use all HQ. Huge pain in the ass but potential pay out of 9x the listed gil amount if you can reliably pump out HQ and you gather your own materials. It's not always best to do the highest level ones, I do the highest level one that I have a 90-100% HQ chance on the item.
this is sadly a common issue with game economies in theme-park games. if there is not some way of creating new gold (generally through a type of "dailies") then the only thing that really happens is gold transfer between players, and a higher demand for gold from the gold farmers.
I did a bit of number crunching - Let me say up front that I am not a level 50 anything, but using the standard level allowance of 6 leves per day, at lvl 20 I turn out 7416g in new gil in roughly three hours with nothing but armorsmith 20 and miner 20 by creating 18 Ironclad Bronze Bucklers and turning them in for levequest rewards. The Opportunity cost of selling the materials to a vendor (remember - we are only looking at new gil creation) is 54g, and if I managed to completely break both my crafting set and gathering set in the process (I won't) I would spend 1820G repairing it (though this does require a small investment in other crafting skills - LTW, WVR, and BSM).
Edit to add:
This is a net new gil gain of (very conservatively) 1865.333(repeating) gil per hour
I have yet to get to end game, but I really can't see it actually being lower at lvl 50. Basically, what I'm saying is: Find a gil teat and hook up to it. End-game raiding should never be a money making prospect. I expect to have to farm for one hour (at least) for every hour spent raiding. In WoW it was for materials for potions/flasks/etc. In FFXIV it's for repairs. If your repair bills are sky-high, and you are not getting the gear you expect for the amount of effort you are putting in, I might suggest dying less.
Of course you can maintain that "crafting isn't fun," or whatever, but if you are saying that the economy is broken, I would suggest that perhaps it isn't that there is not enough gil coming into the economy as a whole, but that you simply haven't found a way to make new gil that you find enjoyable. These are two very different things.

You just don't know how to farm gils... quality tradecraft items needed in leves or just shards can give u a nice quantity of gil, or just to farm for 1h I don't know like diremite webs or any key material for a profession actually makes u rich ...

Here come the daily quests a' la WoW.
No thanks.
While i agree the gill stream is a little different ingame you just have to sell what people need guys. Like i said hopefully after my gill guide everyone will be making some gil.
It's like during beta, when we had this huge thread about taking damage despite moving out of the AoE and some people were like "L2P, there's nothing wrong, you're just bad." then Yoshi-P confirmed it was an issue but these guys were still in denial.
They're just not mature enough to admit when they're wrong.
Cmon People!, the reason you have no money is because you are not working!, Ya know cause FF14 should be treated as a job!
Jokes aside I do believe the gil sinks need to be tuned down, glad SE is working on that , I personally think market tax sucks! If no one is getting a benefit from market tax why in hells is there?
I shouldn't be complaining much since I am only lvl 30 and im sitting close to 200k g by selling surplus. Hey but not everyone is up for crafting and gathering, guess those who fight a lot should have a means to get money trough that without having to grind one thing only.
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. Take a look at 1.0 and read your own words again...
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