Page 1 of 19 1 2 3 11 ... LastLast
Results 1 to 10 of 186
  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,387

    Is most of FFXIV's failings due to their choice of engine?

    After looking at this:

    http://www.youtube.com/watch?v=OgaAJ...eature=related

    I can't help but wonder why a game by SQUARE ENIX of all companies doesn't really even compare to the environmental visuals of a Korean Grinder.

    It seems small, but individual shadows really adds a lot of detail to the environments, not to mention wandering NPCs, voice-overs, swaying grass and trees, and the ability to jump!
    (2)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    A korean grinding game don't run on a fuming pile of crap tecnology like ps3. Thread over.
    (10)

  3. #3
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    The enviroment shadows give a lot of atmosphere, yes (hope to see something for the new ff14 zones in dx10 in future). Pity this is a korean game..
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Geez how many MMOs do the Koreans have and why do they all look the same?
    (9)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by yukikaze_yanagi View Post
    A korean grinding game don't run on a fuming pile of crap tecnology like ps3. Thread over.
    Blade and Soul was announced for PS3 as well, has that changed ?

    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Geez how many MMOs do the Koreans have and why do they all look the same?
    Well they may look samey but at least they don't have barren copy and paste landscapes FFXIV does.
    (18)
    Last edited by Jinko; 05-07-2011 at 09:40 PM.

  6. #6
    Player
    Neogohan1's Avatar
    Join Date
    Mar 2011
    Location
    U
    Posts
    47
    Character
    Looted Nyz
    World
    Kujata
    Main Class
    Samurai Lv 55
    Cause koreans and japanese have different levels of coding.
    (0)
    Last edited by Melodicya; 05-07-2011 at 10:00 PM.

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Jinko View Post
    Well they may look samey but at least they don't have barren copy and paste landscapes FFXIV does.
    Well it's a good thing the devs are going to fix some of those barren landscapes with the next patch.
    (2)

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Most of the failings of XIV seem to be more design based. The engine itself should have little to do with it.

    The fact that Square has been using heavy copy paste environments with the crystal tools engine sense XIII is mostly coincidental and I can only assume it's another STUPID executive decision to cut on development time.
    (5)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Neogohan1 View Post
    Cause koreans and japanese have different levels of coding.
    This, Korean devs are mostly PC orientated wheres as Japanese are more used to console limitations, of course its not just limited to coding, SE lack the understanding of PC UI and controls as well.

    If I was SE I would seriously consider employing some western or Korean devs, hell why not even use some of the devs at Edios.
    (6)
    Last edited by Melodicya; 05-07-2011 at 10:06 PM.

  10. #10
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    So what do you want them to do GH? Abandon their inhouse engine and recreate from the ground up and pay licensing fees to a 3rd party? not to mention it would take years to convert their assets over to a new engine.

    They will do much better implementing new and improved versions of crystal tools and updating the client if possible.

    and to answer your question more directly,
    No it's not their choice of engine that ended FFXIV in such a sad state. It was the production team, and lack of direction and proper system implementation.
    They coded this version of crystal tools to their needs, and they can continue to change it. I hope we see improvements and optimizations to the code so it preforms better on lesser PCs. In the future I think we'll see more detailed animated environments.
    I think the real question is what happened during production of this game?
    there was 4-5 years of development, and it just doesn't show.
    My money is on they abandoned a project 1/2 way through and started over to create FFXIV to- close to a deadline to really fully envision the game they wanted to create. I mean 4 years of dev time and you have closed "alpha" tests?
    We've seen more changes in the past 5 months since Yoshi-P took over than we did from the 8 months alpha-Tanaka dismissal period.
    (14)

Page 1 of 19 1 2 3 11 ... LastLast