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  1. #81
    Player
    Teizque's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Teiz Rue
    World
    Diabolos
    Main Class
    Marauder Lv 47
    I haven't read through this entire string, but I've posted separately about low FPS or FPS drops. In my situation, I suspect it was due to an overheated machine. I have two machines which are identical, one had the poor performance the other hadn't. The machine with the poor performance I turned off for ~12 hours and when we came back to the game all was well. In short, I would say that it could be a variety of factors causing it, and this game seems more sensitive to outside variables than most other MMOs
    (0)

  2. #82
    Player
    Muttles's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Slan Muttles
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Same issue with me, might be an issue with the 660 TI itself.

    I go down to 25 FPS at times in towns with no character models in view.

    System:
    Intel 2600k OC'ed at 4.6
    SLI x2 660 TI OC
    120 Gig SSD
    8 gigs DDR 3

    Instances and some zones I average 140 FPS, Towns 27 FPS. This is the same FPS drop with 1 card enabled or 2. There is definitally an issue but it might be with the 660 TI and this game...
    (0)

  3. #83
    Player
    Blackmogg's Avatar
    Join Date
    Aug 2013
    Location
    Italy
    Posts
    26
    Character
    Shintlara Nightsong
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Had the same issue and well I still have it if I just set max setting. On beta it was fine and on benchmark I scored 12k, but anyway if u have a new multicore cpu like an i7 if u unparck the cores u get a solid 13-15 fps increase. For me it keeps a solid min 30fps evrywhere.
    It's easy to do and if u don't notice the improve is easy to remove, also 99% of the time is better have the cores unparked.
    link to the unpark thing: http://www.coderbag.com/Programming-...arking-Utility

    my spec:
    i7 3770
    8gb ram
    ssd
    asus 670

    no oc, just the gpu it's oced by default
    (0)

  4. #84
    Player
    Aria_Stars's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Aria Stars
    World
    Balmung
    Main Class
    Conjurer Lv 50
    enable occlusion culling, it makes a huge difference in FPS. there's no reason to have it off since it just stops the game from rendering off-screen stuff. using low-detail models (LOD) can help a little bit too, but it makes the very far background objects a bit less detailed (like trees or buildings in the distance). foreground stuff is still the same and most people can't notice it.
    (0)

  5. 09-11-2013 07:36 AM
    Reason
    deleted

  6. #85
    Player
    JamieLee's Avatar
    Join Date
    Aug 2013
    Posts
    110
    Character
    Evangline Fox
    World
    Hyperion
    Main Class
    Archer Lv 38
    Quote Originally Posted by C-croft View Post
    I'm running a 2600k OC to 4.43 with SSD, 16 gb of 1866 RAM, with a reference EVGA 680 and I also have hits in towns. Running 30-45 in towns, but once I leave a huge jump. If I were to turn off the V-sync, world fps are 120-140 fps. In town it is around 30-45. Doesn't exactly sound right. Have had V-sync turned on the whole time, but I will have to try turning it off to see what it does.

    @Jamielee

    What hardware are you running?

    Quote Originally Posted by JamieLee View Post
    Dual intel xenon x5650
    46 GB DDR 3 1600mhz memory
    4 nvidia evga Titans
    Sound Blaster Recon3D Fatal1ty Pro

    Each processor is 6 physical cores with 12 thread HT.

    like i said before i know some people have had issues with low frame rates... Lucky i haven't had that issue to the extent they have had... I have had the client randomly drop to 1 fps then just windows error out... (seems theres a memory leak in the game client.) Only happens really after hours and hours of gameplay... Other then the ocasional that happening its just been 1017 server errors we had in the beginning other then that i been able to really play the game at whatever resolution i want with the settings i want with no real actual issue.
    Quote Originally Posted by animapain View Post
    Isn't that rig more of a workstation rather than a gaming rig, bit overkill for gaming don't ya think hehe.
    Quote Originally Posted by JamieLee View Post
    Never said i just use it for gameing lol.. At least now u know why i can run the game at really high resolutions while still maxing out the game with high frame rates.. As the system is just overkill for it.

    Quote Originally Posted by Ranebow View Post
    It's quite possible you simply over power it with brute force. That doesn't give any indication or insight as to why users with perfectly capable systems, suffer intermittent performance loss. I've yet to find what your point is.

    Thats the point i don't see why you would take 2 of my quotes then try to become a troll out of it.
    (1)
    Last edited by JamieLee; 09-11-2013 at 07:46 AM.

  7. #86
    Player
    Syx's Avatar
    Join Date
    Aug 2013
    Location
    何これ
    Posts
    186
    Character
    Tarnished One
    World
    Hyperion
    Main Class
    Archer Lv 9
    Hey everyone, I did some digging around the Nvidia forums and stumbled upon this thread:

    https://forums.geforce.com/default/t...37951/#3937951 (read post 14 and 15)

    Looks like the reason those of us with monster systems are having issues is because DirectX 9 is a terribly outdated API (it came out in 2005) and is completely unoptimized for our multi-core, multi-thread, and/or multi-gpu systems. Funny how I remember having the same issues with Guild Wars 2 and DirectX 9 last year, despite having hardware that far exceeded the recommendations put forth by ArenaNet. There is nothing you can do at this point other than hold your breath for the DX11 graphical code to be implemented by SE sometime next year. That being said, it's not guaranteed that performance degredation will be alleviated with a switch to the DX11 API unless FFXIV was coded to support multithreaded rendering in the first place.

    Here's some more information regarding multithreading in DX9:

    http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx
    http://www.codermind.com/answers/How...Direct3D9.html
    http://gamedev.stackexchange.com/que...g-new-textures
    (2)
    Last edited by Syx; 09-11-2013 at 10:22 AM. Reason: Added more information regarding D3D9 rendering and thread limitations

  8. #87
    Player
    Lexiel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    52
    Character
    Linette Noir
    World
    Coeurl
    Main Class
    Dark Knight Lv 70
    Same problem here, since P4. Never had such issue during P2~P3 with same rig.
    (0)

  9. #88
    Player
    Aiyza's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    117
    Character
    Aiyza Tenebrae
    World
    Behemoth
    Main Class
    Pugilist Lv 70
    Why is ffxiv still using DX9?
    (0)

  10. #89
    Player
    Blazn's Avatar
    Join Date
    Aug 2013
    Location
    limsa... FUK that place
    Posts
    169
    Character
    Blazn Pyro
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    FX8350 CPU
    XFX DD 7970 GPU
    SABERTOOTH 990FX R2 M/B
    16GB RAM
    I get no lag stuttering or fps drops, drivers are most likely to blame.
    (0)

  11. #90
    Player
    Syx's Avatar
    Join Date
    Aug 2013
    Location
    何これ
    Posts
    186
    Character
    Tarnished One
    World
    Hyperion
    Main Class
    Archer Lv 9
    Quote Originally Posted by Aiyza View Post
    Why is ffxiv still using DX9?
    That is not something any user can answer. It could be time contraints, development parallelism with the PS3 team, or compatibility considerations. In any case, the ones who suffer most are PC players, as we are constrained by the DX9 rendering pipeline.

    Quote Originally Posted by Blazn View Post
    FX8350 CPU
    XFX DD 7970 GPU
    SABERTOOTH 990FX R2 M/B
    16GB RAM
    I get no lag stuttering or fps drops, drivers are most likely to blame.
    Please read my post above. Drivers are not the issue here. While my FPS never drops below 30, its range does vary wildly; from 30FPS up to 120FPS. I believe it is like that for most PC players and DX9 is to blame, not bad drivers.
    (0)

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