45sec is fine. Increasing to 1min would be fine. Any more than that and... that's REALLY bad. 5min? So, those times that I've encountered queue pops that ended up having 4 occasions that someone was AFK, could potentially have been 20min of waiting (plus the 30-60min of initial wait). Yeah, BRILLIANT idea there.
Indeed, it could have taken some of those people only a few more seconds to accept the queue. I'm not oblivious to such a possibility. However, I'm also not oblivious to the nature of players who experience long queue times (DPS). I'm guilty of being AFK for far longer than the queue time pop (even if it had been a 20, 30, 60min leeway to accept).
The way I look at it, if you know that something will take a long time to happen (DPS queue), you'll likely be laxed in going AFK for long periods of time. What if DPS had a queue time similar to tanks/healers? Or if they magically had set wait times of ~1min? The likelihood of people going AFK would drastically lower, and the idea of them doing something that could keep them away from accepting (e.g. cutscenes) would also drop. But because it's not, you can't really rely on people to actively wait for long periods of time for the queue to pop, and reliably be there to accept (even if it had been as long as 5min). It's unfair to the other players to have them wait unnecessarily long, especially given the potential chain of AFKers they may encounter (like I do).
As I said though, 1min would be fine. Longer, not so much.




Reply With Quote





