What do people need to buy so desperately that they need more money? Just curious cause housing isn't available yet and that's the only big purchase thing I can think of.


What do people need to buy so desperately that they need more money? Just curious cause housing isn't available yet and that's the only big purchase thing I can think of.


Well maybe if you didn't go for a Relic before obtaining Dark Light you wouldn't have said issue, but what do i know...Any amount of money saved at end game means jack squat when the community are penny pinching misers. I need to make a madman's whispering rod and add 2 quick tongue materia 3's. For the price that people ask for the rod i might aswell level alchemist myself (which i did and nearly sent me bankrupt on high tier mats) and then i turn around and they want 60,000k minimum for ONE yes ONE materia when i need 2. Ok 120,000k down the drain, the cost of high end mats and getting alchemist up to 47? Yes i am bankrupt all my savings have gone bye bye.



Look, this is apparently a big issue, and a divisive one.
I can sympathize with the people who think others are complaining about their lack of personal wealth. It's annoying. But, that's not what's happening here and the issue goes farther than personal wealth.
Since 1.0 my husband and I have done everything we could to be a self-sufficient duo. Coming into FFXI later than him, a lot of things were hard for me and I needed support. We didn't want that to happen to either of us this go around.
So, he leveled the gathering classes, and I leveled the crafting classes. Battle classes took a secondary position. We left 1.0 for a while, and came back around the time Yoshi was starting to put in new content. We let our crafting and gathering slide for a bit to take some battle classes to 50, husband got 3 to 50, I only took one to 50. We completed the storyline and went back to gathering/crafting.
As this was done with an eye to self-sufficiency, we hoarded everything we could and didn't really sell anything in the markets. We still don't since I'll need all the mats I can to level and craft gear. We had a small sum of gil saved up (or should I say 'gold' and successfully derail the thread?) but not millions, especially after the re denomination. We have maybe a half mil saved up. We're saving it for a house. On all of the quests, I've chosen the Allagan pieces since I can craft my own gear. With the exception of some teleports, chocobo porters and repairs, I've saved everything I could. We still don't have a large amount of cash from the new economy.
Since we're still not primarily focused on battle classes, our repair costs are much less than most others who do repeated dungeon runs. Both of us can see that if the current situation remains as it is, we won't be able to be self-sufficient in the long term.
I repair my own gear, but have run out of grade 5 dark matter and must now start purchasing it.
My husband has to pay for repairs, with gear at 25% this is costing him between 2k and 3k.
This is a perfect illustration of the economy since we don't interact with the market boards. Market boards are shuffling money between players, and taking gil OUT of the economy at each side of the transaction, and so, should not be taken into account when determining if the economy can sustain itself.
My husband does gathering leves. He does anywhere from 8-30 depending on how many he has saved up, taking him from 2-4 hours to complete.
So, on a daily basis, if he does 8 leves per day, that's 2 hours of playing time, and the gil he receives just barely cover the repairs he needs. This is not sustainable. Especially considering that he's still working through the storyline and is not yet up to the high level dungeons.
What this translates to, is that he'd have to do all of his available leves, every day, for the total amount of his available playing time just to cover repairs. He'd be able to do just a handful of dungeon runs every week with this model.
For myself, since I've run out of grade 5 dark matter and have hoarded mats, it's cheaper for me to just craft new gear and convert the old rather than pay for repairs or dark matter. We're doing everything we can, and just about breaking even on the gil.
This is the larger matter at hand that we're understandably upset about. End game, you cannot generate enough gil (outside of the market boards) to cover dungeon running. Once everyone reaches the point where they're losing more gil than they're making, the market boards will dry up as a source of personal income.
For myself, I do have the suspicion that this was done on purpose to drain some gil out of the post 1.0 economy. I hope that is the case and that the current situation is temporary.
For myself, if they bring back player repairs and gatherable/dropped dark matter 5, I think the situation will be less dire. If the Allagan pieces dropped evenly to everyone in a dungeon, that would be even better.
Oh, and I think I should add, I completely understand that not everyone wants to craft or gather. And I don't feel that you should have to do either just to sustain your dungeon running.
Last edited by TrystWildkey; 09-10-2013 at 04:10 AM. Reason: not everyone wants to craft/gather
According to most of those snake oil websites they use the in-game mail system to send the gil, or they trade you in person.. how do they steal anything doing that?

Problem with the game currently is that it punishes you for doing any activity in the game and consumes all the gil that is generated. Be it crafting, grinding, questing, dungeon runs, or even gathering. Everything comes at a cost and once everyone does reach that lvl 50 zone for either Disciples of War or Land; prices skyrockets for everyone. Materials cost more as they are harder to obtained, repair costs go up as weapon and armor go up in lvls, as well as repair costs for miners and fishers as they hunt for higher quality items, and the market constantly drains gil away from the economy.
Until Square takes a look into the matter and find a solution, reason to continue to play this game will slowly start to diminish over time as gil slowly starts to disappear. Once that gil does eventually dissappear, players won't be able to do anything else in the game, as without gil, their is no activity to do as everything is broken and becomes nothing more then junk in your inventory.
Last edited by Keagian; 09-10-2013 at 03:31 AM.
The game is only 1 week old and the economy is still in its infancy. At this point I'm not sure if the inflow of gil is positive or negative. Unless you work for SE, you cannot say there is more gil being taking out of the economy. I personally think there are more gil flowing into the economy at this time but it may reverse if more people reach lv 50 and stop doing FATE.

lol I will be glad if they fix the issue but also mad it was an issue to begin with 150k gone >..<

PS its pathetic that not a single dev has posted on their thoughts considering its now at 25 pages this thread.
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