The point I'm seeing them try to get across is that dark matter repairs are only cheaper if you're at or near 0%. If you pre-repair at higher percentages before the dungeon it is cheaper to use the npc mender. If you wait until 0% in a dungeon you have to leave that dungeon to repair or carry a back up piece to wear until the end.Also to people saying you can't do your own repairs during a dungeon... In what world does gear ever break in the dungeon. My first Garuda run we used the entire 90 minutes and We wiped at least once every 5 mintues... Our healer was bad. When it was over I still had 40% left on each piece of gear... Repair before you que up for a dungeon. You have enough time to switch and repair before you click commence.
This is because dark matter is a flat cost to take you to 100%, where as npc repairs are based off of what percentage condition is missing.
I'm not 50 yet though so I don't know what the break even point is.
Lol im not sure why its so difficult for people to understand that leveling gathering or crafts or farming items to sell on the boards NOT a solution to the game removing gil.
Selling to someone on the market board, may get YOU more money for now, but it removes more gil from the game, and eventually it WILL run dry, and if no one has gil to spend, not even farmers or crafters can earn money. The prices of everything will plummet, but the price of repairs will not, making the repair bill issue even more of an issue as time goes on.
the board removes 5% from the seller, AND charges the buyer a fee. Being unable to repair other people's gear and the inability to get matter without buying it is a huge problem. It was always meant to be expensive to have an NPC repair, but the alternative of having someone repair was meant to be a much cheaper option if you were willing to wait. Just this change would be enough to turn the overall gil loss into somewhat of a gain
what about doing those leve quest things, u know that you initiate... u get a bonus when u do them faster , u get a weekly alotment i think.. not sure but i have yet to ever use them all up, its not alot, but u get gil, xp(if ur not 50) and the GC ones give seals. or so lower level instance and win greed rolls and turn in stuff for seals. idk, but from what i can tell there are a ton of ways to make gil , unless u just want to grind instances i guess this is ment to prevent that?
Drive it like u stole it
But if you buy dark matter with GC Seals. I mean what else do we have to spend our seals on? I'm out of things to buy in the GC aside from materials. Are we suppose to save them for something? Also I keep capping out and spending them to prevent them going to waste when I run fates. And I can't rank up anymore until level 50 (3 levels more). And when I get here I'll cap out again in a week.The point I'm seeing them try to get across is that dark matter repairs are only cheaper if you're at or near 0%. If you pre-repair at higher percentages before the dungeon it is cheaper to use the npc mender. If you wait until 0% in a dungeon you have to leave that dungeon to repair or carry a back up piece to wear until the end.
This is because dark matter is a flat cost to take you to 100%, where as npc repairs are based off of what percentage condition is missing.
I'm not 50 yet though so I don't know what the break even point is.
use ah? everything is selling for 1 gil on ah!
For those who don't know, during beta, SE made items progressively more expensive to repair as their durability goes down to 'encourage' people to repair frequently. Also, it might be wise to have a second set of lower ilvl gears for farm content while keeping your BiS in your closet till progression raids.
I wish i could! I have desperately tried to create a alternate character on my server for weeks now but the restriction just won't lift. What annoys me is i keep seeing new lvl 1 characters show up in towns regularly and yet my server has apparently been restricted for weeks now.
Everyone seems to be missing the point. It is not about an individual making money. It is about the fact that once you hit 50 the ability to make NEW GIL dies. Making money off other players is not the issue here. The issue is eventually everyone except a few will be completely broke as they had no way of generating enough income to make up for their repair costs.
Somethings that could be added to offset this:
Free repair at end of successful dungeon/primal/leve. That way the 200-1000gil reward is not immediately wasted to get your gear repaired.
Higher gil rewards for dungeons/primals/leves.
Higher gil drops off npc type mobs.
Random chests in the world that drop Allagan pieces.
There are plenty of things to do to inject some ways to get more money than you are losing. This is not about a person becoming wealthy on the server (which happens at another's expense).
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