Then what?? all with healers at queues¿? XD
Then what?? all with healers at queues¿? XD

I vote on boosting exp elsewhere. I like options. Some of you nostalgic people wanting FF11 back should find something similar. This aint it.
Alright, so I've now spent the last few days in FATE parties to see what everyone is complaining about... having not really ever joined a FATE party until I posted here first a few days back.
That being said, I can see both sides of the argument rather well. People can get their main class up to level 50 (given a few breaks in quests) without using FATEs or at least sparingly so.
The problem then becomes when you work on a second class and no longer have those quests available to help level with, this should be where FATEs come in to play.
But people aren't using FATEs to just level their secondary class(es) alone.
So to continue a bit due to limited post size... Something needs to be added if FATEs are nerfed, perhaps expanded class quests to ease the pain of leveling alternate classes or something of that nature that is only available to alternate classes. But when people start crying for NERFs... they never stop, and then everything gets NERFED to where nothing is playable. So I say, lets see what can be added/improved/balanced rather than crying aimlessly for everything to get nerfed.
The biggest issue I have is that fate parties are everywhere now. Even in level 10 areas. No one levels without it anymore. Not even people who leveling their first class because people taught them so. I am really glad that all my classes I need now are finished and I never have to experience these kind of fate parties in low levels. It is really upsetting how player destroy a great game with that....
The thing you can do is making dungeons more profitable for items and experience giving various bonuses how you do. Which also includes death because I am also tired of these stupid sacrifice pulls so you can beat a dungeon in 20 minutes while there are mobs in there that give like 1k exp. But people do not realize this and just go for items.
Maybe cut the fate XP by 50%, and then award a FATE xp doubler once your story is completed?
FATEs are not the problem here. It is the fact that the exp you get from dungeons is awful. Not to mention most dungeons past 30 are a complete nightmare for healers. Dps steals aggro, tank can't hold aggro off the healer (FFS). Why go through the stress of a dungeon why you can just run FATEs?
Dungeons need to offer way more experience.
too many arc's
my personal hate has nothing to do with that. I acknowledge that its the only way to level new classes after the first few.Why are the FATE haters not taking into account the fact that there are multiple jobs to be lvl'd, you can run out of story quests, and clear your map of quests. This leaves you with almost nothing but job quests, job monster hunt book pages, leves and hests (3 allowances a day, caps at 99), dungeon runs (30+ in que unless you're a tank or heals) and you only get full exp in a successful group, and FATEs.
and thats EXACTLY THE PROBLEM
expwise,. NOTHING else in the game is worth running. Ergo, I either take months to level extra classes, or I join the endless roving zerg of "I hope I make it in time to get some ex-aw Bronze, crud."
I think some of the issue is the fact the story is one time only. It leave out the ability to do so as another class.
As some others have said run dungeons are not terrible fun. The exp is low, the agro system (tanking) is rather iffy , one of the healer classes doesn't get a debuff remover till 40!
Its that everything besides fate is horrible exp right now. Leve, dungeons and heck even the story if you do mostly that leaves you needing more exp to continue.
Lastly normal quest aren't repeatable either. This ends up making fates needed if you do most of them with your first run.
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