An hour is nothing.
An hour is nothing.
I got back from a 4 day vacation today to look at 6 hours of 1017 so far. Hilarious, and I was almost looking forward to playing again.
You're gonna be on flames, then.
I'll be pleasantly surprised if they actually manage to fix these issues in a week. I sincerely doubt it will happen, though.
Exactly, they couldn't fix these issues in beta and open beta was a complete waste of time. Technically they've had two MONTHS to clear this up, only reason it's so bad now is that there's more people playing than before, but since they knew how many sales they had, and since open beta was for "Stress tests" they clearly had no idea what they were doing.
And now we're all paying for it, literally.
Sig by Rylock
directly? no
indirectly? yes
cap of 5k online at the same time is because everyone is in the starter areas, even on legacy servers. once this thins out they will let more people online. if they didn't add more servers this just means that more new players would clock up the starter areas and nobody makes it past those or it will at least take longer.
with more servers added at least the people who don't have friends playing with them will just start on the new servers, meaning less people will try to log into the old ones. that meanspeople already on the servers (created characters) can level up easier, no longer take up space in starter areas, and more people can log in at the same time. that in turn means new characters will be creatable.
the process will likely take a few days.
you can log in every 15-30 minutes.
true story.
They do have character transfer service, you gotta pay though. Where did you find info about their expansion plans? The emails and notices I've seen posted are ridiculously vague. "we are gonna fix it, thanks for your understanding" "and the server login issues" they post 6 full pages of servers... with no info other than server names...... and the same ol above statement.
Actually you are wrong. The update will split up the duty finders into battle groups like WoW. This will put the less load on the duty servers. The main reason why they cannot let more people in is because the duty finder, which is one of the main components of storyquesting keeps crashing. Once there is less load on the duty finder, they can allow more people into their servers.
Source: http://www.mmorpg.com/gamelist.cfm/game/446/feature/7731/Final-Fantasy-XIV-A-Realm-Reborn-Chatting-with-Naoki-Yoshida-at-PAX-Prime-13.html
Quote:
"One of the main culprits of server congestion and instability has to do with the game’s Duty Finder tool. This tool allows players to find players for group content game-wide, at the moment. But it’s this very aspect of the tool that has been causing many of the issues players are experiencing, loading the world servers such that they can’t accept additional logins or new character creations without risking detrimental effect to the server as a whole. As part of the server work going on this week, Square Enix will be breaking up servers into groups for the purposes of the Duty Finder, think World of Warcraft’s Battlegroups, for example. Once this is implemented, Mr. Yoshida tells us that world servers should be much less taxed and this will both allow for upgrades in the server concurrent user cap (so more players can login at once) and also ease restrictions on character creation. "
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