I read it just fine, in fact he never said they were capped at 5,000 at this time. he said they were designed to hold up to 5,000. They could easily have them capped at half population right now to cut down the load across their whole network.



Here is a better quote for you. All worlds are comprised of many servers. They are adding servers AND worlds AND optimizing the entire thing:
. "Our server team is working around the clock to fix the issues," said Yoshida. "We are working on an update to distribute the server load that will go live on Wednesday [Sept. 4th] that will clear everything up. Then we'll be ready to take the next step with our fans."
They are also adding more capacity to the dungeon finder servers... you know those servers that are the whole reason they added the server restrictions? those servers that couldn't let you do storyline quests or join instances? yeah those
I'm fine with new servers, so long as the option to transfer to them is opened up immediately. I have no qualms about jumping ship on my current overcrowded mess of a server.
they are also increasing that cap during the update tomorrow, but we will see..Did you read the Yoshida post? The servers are capped at 5k concurrent users. Unless they add resources to increase that capacity it WILL NOT fix the current issue for full servers. Instead of adding that capacity to current servers, they are adding new servers.
Can you see the problem here? Without free and extremely fast transfer service, which they currently are not equipped to offer, hardly anyone is going to move to the new servers. Most of us are already invested in our characters too far to abandon them. Therefore, full servers will remain full, new accounts will go to new servers, and error 1017 will remain in effect for the foreseeable future.

http://www.mmorpg.com/gamelist.cfm/g...-Prime-13.html
read this article. Half way down explains a lot. Atleast it did for me.
New servers are okay... just don't spread yourself too thin.

I seem to remember them hailing over 1 million beta tester registrations. One would think that would have clued them into knowing that 230,000 concurrent user spaces wouldn't be enough to handle the demand. Grab your popcorn for Wednesday if the issue isn't fixed. These forums will be filled with more drama than a lifetime special.
I think the most fun drama will be everyone fighting to AFK. The usual AFK people, and those who feel like they should AFK just in the hope of blocking out the old AFKers so they can see the problem. I don't think it is wrong to expect TWICE as many AFK people after the changes, regardless of if there was any log in errors. Which means even if they do get this maintenance to solve the problems, the community will break the servers anyway.
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