While that's a nice story, and I'm sure you feel all warm and fuzzy about telling us how noble and mature you are to willingly not play a game you paid to be able to play, it's also fairly irrelevant.
The answer to this should have been doing capacity testing during beta 4, rather than early access, so this was never this much of a problem. Or failing that, to shut the whole damn thing down during Early Access when they realized this was going to be a massive problem and fix the infrastructure in the meantime. Basically just delay the launch a week or two. People would've been ok with that. Instead, they're letting a problem sit out there that's garnering a massive amount of negative attention - not because they didn't plan capacity properly, but because so far every method they've used to handle it displays very poor design and decision-making on SE's part.