If you've taken aggro from a monster, run to the tank. The tank can't tank it off of you if you run it away from him. It sometimes is better to be a close range ranged class :P.
If you've taken aggro from a monster, run to the tank. The tank can't tank it off of you if you run it away from him. It sometimes is better to be a close range ranged class :P.
Yay, bumping posts cause I cant play...
This may be one of the most useful threads on the New Player list ..thanks again...lots of good advice here. Sheer San your last post is very good, many of us are new to Tanking and want to do well and are afraid of messing up. This attitude of helping without trying to make us instant experts is just right. It is very nice when things go well. I died twice in my first dungeon as a tank but i kept coming back and the team were nice about it and we made it thru. I will keep trying hard and these tips have been invaluable. Like i said, i missed the in game live tips, because it started spamming right when i had to start the dungeon and i could not open all of the pages so i lost it, it never saved to my library of tips. I hope to find it somwhere online at some point but for now these tips have been a huge help.
Mark or have someone mark who knows what to mark - right click on the life bars of the foes that appear on the left side of the screen
Watch the colour key for Aggression from the foes...red for fully aiming at YOU, orange for getting there and green for Not at All
Realize that the Foes are ranked A-Z for each room of the dungeon and you can target them that way
Try to keep the Tank NOT fully healed so that they can pull aggression from the bosses and foes
Try to encourage people to target the marked foes
Bring Enemies TO the Tank - if you get attacked run TOWARD the Tank so they can grab the foe from you.
thanks again for a sane and reasonable and very nice thread.
Last edited by CrisGer; 09-02-2013 at 06:00 PM.
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I only used to use 2 marking icons but a kind party from Diabolos that I met via DF suggested (not yelled) that I use 3 marks instead. I like to think I'm a pretty average tank, maybe even decent, but you can always learn something new.
My biggest gripe is when Arcanists/Summoners don't tell their pet to attack manually, very annoying in a dungeon in the 30s where killing Wesps quickly is of absolute utmost importance. You have a skill called "Sic", please put it on your hotbar if it makes it easier for you to hit, sometimes I need you to change target.
Another problem I come across is players who try to lead the dungeon who are not tanks. I can not express how much it irritates me when a player runs ahead while I am leading or am waiting for my resources to recover. As a PS3 player it is hard to type in chat to keep people from running ahead while I need to wait a minute.
Tanking in MMO's for over 10 years.
"For by fire, I am reborn!"
thanks. during the short time i played i couldnt fulfill my role as a tank. Mostly due to the fact my party kept rushing the enemy.
When this happened we were scattered and ended up running around rescuing teammates as flash did not have much of an effect.
Ended up using shield bash to stun and party members were able to retreat and re-focus. Secondly i was able to regenerate TP fast enough to perform
my skills. i was so close to abandoning that party.
http://forum.square-enix.com/ffxiv/threads/76497-How-to-Help-Tanks-in-Dungeons-101.
Another useful tip to look out for is you can see which mobs links by hovering your cursor/selecting a mob. You'll see a yellow line that shows which mobs link with what. Some mobs are stand-alone (Usually pathing mobs), so you can pull them without linking the other mobs. I usually pull the pathing mob first, so I don't have to worry about them link with another group of mobs later. You'll start seeing these mobs in Copperbell Mines, but it becomes so crucial to carefully pull pathing mobs starting in Haukke Manor. This link indicator is so useful and should be taken advantage of because even if a mob is 25 yalms away from the mob you're pulling and doesn't look like they'll link, there's a chance they're a part of the group you're pulling. Never hurts to take a few seconds to check.
They're going to get a dose of reality in Stone Vigil if they keep that up. I always tell my group when running that dungeon to NEVER run ahead of me, just because of spawn traps, environmental traps, and pathing mobs.Another problem I come across is players who try to lead the dungeon who are not tanks. I can not express how much it irritates me when a player runs ahead while I am leading or am waiting for my resources to recover. As a PS3 player it is hard to type in chat to keep people from running ahead while I need to wait a minute.
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