
Originally Posted by
Physic
thing is, if they actually get the same dmg, something is a bit off, PUG has victimize as his actual job skill, and blindside as well, this either means dmg isnt reduced for weapon skills, or raging strike makes up the difference. Also he didnt show pug 50 we can assume pug might catch to the dmg but we dont know that.
Other thing is, Pug doesnt have multishot or trifurcate, these skills dont require tp to use, and allow you to take better advantage of stacking buffs,
trifurcate and multishot btw, are even better than just thier damage, because since TP gained is effected by dmg done, the ability to get a lot of dmg in conjunction with 3 attacks at once, means you get 3x the tp, and can weaponskill with that tp.
now other jobs get other useful skills, maybe it balances out, but it doesnt really come down to getting equal weapon skill dmg with victimize, in fact the WS is not really the key, its really multishot trifurcate and multi hit weaponskills like quick knock make excellent use of the buffs. Its honestly a pretty cool game mechanic and playstyle difference for archer, but perhaps it needs some balancing. Im in favor of buffs versus nerfs, so possibly adding some more DD related class specific stuff that makes each DD play differently and get similar or more dmg to archers would be a good plan, If the nymbers back him up