Well imo they didn't keep the promise about spamless content. I suppose the amount of times you have to run a content to consider it spamming is very high in se's mind. Probably somewhere over 9000...



Well imo they didn't keep the promise about spamless content. I suppose the amount of times you have to run a content to consider it spamming is very high in se's mind. Probably somewhere over 9000...

They're still working on it. We'll know more after this weekend.3. A new server system designed for increased speed and performance
I don't know if this exists, but hopefully some day it will.New Artwork for a temple within the main Ixali stronghold planned for release with version 2.0
Er, what? It says seamless. Find me a game that you don't spam something on. Dare ya.Well imo they didn't keep the promise about spamless content. I suppose the amount of times you have to run a content to consider it spamming is very high in se's mind. Probably somewhere over 9000...
Overall, looks like they're on track.



Idc what it says in that link. Back before phase 1 of beta, yoshida said conent would be spamless. This was in response to the hundreds of times people spammed dungeons to get geared. The idea was to get rid of the abysmal drop rates, but they merely replaced that with the need to gather a buttload of tokens, which also require you to spam.
Again, yoshida said long ago, one his first arr design concepts.
Last edited by Reika; 08-31-2013 at 06:28 PM.

That's a inherently flawed concept. You likely misinterpreted it.Idc what it says in that link. Back before phase 1 of beta, yoshida said conent would be spamless. This was in response to the hundreds of times people spammed dungeons to get geared. The idea was to get rid of the abysmal drop rates, but they merely replaced that with the need to gather a buttload of tokens, which also require you to spam.
Again, yoshida said long ago, one his first arr design concepts.
If you only do something one time and then never do it again, where's the satisfaction? It's akin to holding out your hand, getting a cookie, and leaving. But you want more cookies, and more and more... and soon you've eaten all the cookies from the cookie jars in the neighborhood. So you go to a new neighborhood and complain that you got cookies in your old neighborhood just by walking in and holding your hand out.
You NEED some spam to feel the accomplishment.



I wish they would've told us they were getting rid of the wonderful score Nobuo Uematsu composed for the original FF14, and that all the textures would be a lower resolution. These things were a very nasty shock for me when I first logged into ARR.
Hopefully the PC users get the better/original textures when the PS4 ARR comes out, at least...
https://na.finalfantasyxiv.com/lodestone/character/1524546/
Fortunately, those tokens you speak of drop from what appear to be three different dungeons and three primal fights at the least. If you choose to pick one and do it repeatedly, that's your choice. There is nothing that requires you to spam the same event over and over and over.Idc what it says in that link. Back before phase 1 of beta, yoshida said conent would be spamless. This was in response to the hundreds of times people spammed dungeons to get geared. The idea was to get rid of the abysmal drop rates, but they merely replaced that with the need to gather a buttload of tokens, which also require you to spam.
Again, yoshida said long ago, one his first arr design concepts.
Also, inherently, it's impossible to make an MMO where you do an endgame event once and be done with it. MMOs would die off in a heartbeat if there wasn't some possibility of not getting a drop or gear or token from the instances.
Basically, you're wrong. You don't have to spam anything. You can do Dzemael Darkhold or Adampor Keep or Garuda or Ifrit or The Binding Coil of Bahamut or <blah blah blah>.
I think most features were beautifully implemented. Content patches are part of the outline, including what we saw with chocobo racing and the like, not the mention the already announced Gold Saucer.
This is the first MMO where I'm really sinking my teeth into and proud of the job Naoki Yoshida did on this absolutely gorgeous video game.
Square Enix has done a total 180 when it comes to listening to fans and this project with re-birthing FFXIV will go down as one of the most significant in video game history.
An epic apology for all those that wanted a proper, modern FF MMO.


Having played the original in all it's terrible glory, I have absolutely no faults to lay on the revamped FFXIV. To me, it's at least as good as Guild Wars 2 and perhaps even better. Combat is fun, there are plenty of quests and a great in-game tutorial. The story is enjoyable, the cutscenes are epic and the world is vibrant and alive.
It's a total turnaround from the original, and I love every second of it.

I believe they did a fine job. Even though the launch failed for the western populace.
It keeps drawing me back in and thoughts of the game linger long after I log off. So far - nothing seems a chore in the game but instead a challenge and joy. If this was their vision - they pulled it off.
http://



You don't have to spam one, but you have to spam many still. Same thing, you just don't have to do the same dungeon over and over. Its still content spamming, even if you want to be all technical about it. They pulled the wool over your eyes, but not mine.Fortunately, those tokens you speak of drop from what appear to be three different dungeons and three primal fights at the least. If you choose to pick one and do it repeatedly, that's your choice. There is nothing that requires you to spam the same event over and over and over.
Also, inherently, it's impossible to make an MMO where you do an endgame event once and be done with it. MMOs would die off in a heartbeat if there wasn't some possibility of not getting a drop or gear or token from the instances.
Basically, you're wrong. You don't have to spam anything. You can do Dzemael Darkhold or Adampor Keep or Garuda or Ifrit or The Binding Coil of Bahamut or <blah blah blah>.
That last minute joke of an update to crafted mats forces you to spam content possibly more than you would have in 1.0
Last edited by Reika; 09-01-2013 at 01:17 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




