If it enhances gameplay, I'm all for it. Agreed with the idea of something similar to FFXIII's jump system. I'm not entirely sure jumping is necessary, but it could certainly make for some thrilling exploration.
If it enhances gameplay, I'm all for it. Agreed with the idea of something similar to FFXIII's jump system. I'm not entirely sure jumping is necessary, but it could certainly make for some thrilling exploration.
Maybe just add it to the contextual actions like "sit", "stand", or "use lift" etc. That I wouldn't mind. Though free form jumping, I'm not so against either. What will it bring though? Unless they give us some areas where skilled jumping is required to access or changes gameplay, why even implement it? Don't implement things just for the sake of implementing it...
Yeah, would be great for some vertical oriented dungeons or mountain areas similar to Mt. Ordeals/Koltz.
Examples: Mount Koltz video
Mount Ordeals video
The reason why context sensitive jumping would work with XIV, is that any spot could be an action spot, similar to examine. Not just for jumping, but for climbing as well. Manual jumping would be fine, but keep in mind they motion capture every action players can perform, so that could mean no bunny hopping since the animation might take awhile to end.
I see only two ways this can go: Realistic jumping where you can just cross a small natural gap, or climb up a small cliffside. Or Advent Children style craziness...which wouldnt really fit in this environment.
I really hope Yoshi-P has plans for some really detailed and unique dungeons (XI didnt really have a decent mountain or tower zone that felt like a true high location, aside from running around Al'Tieu or Riverne) planned.
Last edited by Teknoman; 03-09-2011 at 12:43 PM.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
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