Here's the thing; I read somewhere that servers can only hold like 5'000 people...that means that for the WHOLE of Europe, there's only 30'000 spaces available...with reports of over 1'000'000 pre-orders, does this seem right to you?
Here's the thing; I read somewhere that servers can only hold like 5'000 people...that means that for the WHOLE of Europe, there's only 30'000 spaces available...with reports of over 1'000'000 pre-orders, does this seem right to you?
That seems a little low, though its hard to tell if its true or not. That seems unusually low for any MMO.
I have watched the starting movie so many times now that I don't get sad at watching Bahumat destroy everything
It's not a cut and dry number like that... it depends on varying elements at play, and balancing access with the performance expectation. For instance MS-SQL Server (database server) basically uses a 16-bit mask for tracking connections, so technically it can have up to 32,767 connections active at one time--but, one client might run multiple connections at once, reducing the actual number of users. Then you have to factor in how much data is being transferred per push/pull and adjust for the servers internal bus bandwidth, as well as the network infrastructure's limits.... long story short, it can get quite complex.
The trick is having someone with enough forethought to take everything into account early on in the project so you aren't stuck looking at a server with an exhausted connection pool and a choked up network that stalls on you.
Apparently... either SE, EIDOS, or whoever assessed the infrastructure in Montreal missed the mark.
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