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  1. #61
    Player

    Join Date
    Mar 2011
    Posts
    48
    I find it is just the same as leveling on certain monsters. You want to maximize your SP gain so you use your knowledge of the game to maximize your input. It is like saying using a certain staff over another same level staff is exploiting the game. The players have realized what is better, so they use it.

    Though I wholeheartedly agree with the thought that the leves need to change. Doing one leve over and over again is tiresome, especially in the same place. I really want to be able to get a group in LN or BS. Something different in a leve to do would be nice and I have not tried the defend leves yet as there is no one who does them.

    I like the idea of having all leves give close to the same sp, but I think it should depend more on skill rather than just completion. The lump end sum of sp at the end is a interesting idea, as it would feel more like a mission from other games. There are several problems I see arising from it such as having a group of players and only needing 1 or 2 to complete and giving everyone in the group sp. I would like to see it based on a ranking, per player, that uses time, # of enemies defeated, amount healed, etc. Would require much balancing between classes and different leves though.
    (0)

  2. #62
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Yep. but it is either do those same leves over and over, or make it take ages to rank up, because every other R40 leve sucks in comparison to the 3.
    (0)

  3. #63
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    58
    I do agree that people will always strive to get the maximum output for their time and yes I do that myself. However, accepting a mission fighting through 99% of a leve then quitting just doesn't seem in keeping with the spirit and lore of the world and the game.

    The Guildleve system is clearly designed to provide a number of varied & different missions every reset. Using a weakness in the system so that you only complete the same ones that give you the most sp/xp goes against that concept.

    Masamune - this is nothing like your staff analogy.
    (2)
    Last edited by PennywisE; 04-23-2011 at 08:10 PM. Reason: spelling typo

    Obstacle, not a barrier.

  4. #64
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    We have only the dev team to blame for that ^^. But since they have authorized it, people will do it until it becomes unnecessary to do it.
    (0)

  5. #65
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    58
    Sad a development team have 'authorised' an exploit.

    I wonder what the current stance would be if they where asked ?
    (2)

    Obstacle, not a barrier.

  6. #66
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I am sure someone asked if it was OK to do after they found out.
    (0)

  7. #67
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    It's boring, so I always complete my quests =)
    (0)

  8. #68
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    224
    You know, instead of looking to Leves to rank up you could just go grind normally >_> Leves are not the only way to level,
    (0)
    Did you expect something witty?

  9. #69
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    As others have said in other threads and possibly this one, I think a better alternative is to just have all the leves for any given camp be available every reset.
    (1)

  10. #70
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Arcell View Post
    As others have said in other threads and possibly this one, I think a better alternative is to just have all the leves for any given camp be available every reset.
    Agree, or maybe giving us another way to be sure that all of the party members has got the same leves, like giving the same leves to everyone who gets them at a certain time, or making that if you're in party when you check the leves all of the mambers have the same leves available.
    (0)

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