Results -9 to 0 of 178

Threaded View

  1. #10
    Player
    Aedra's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    Raise used to be useful because of EXP loss and Level Down xD
    Stoneskin's usefulness is because of its duration (30 min) and ability to cast before combat, to increase your hp pool. In fight, you usually won't cast this as much beside AoE SS (if have some in ff14), much less on tank as cast speed and MP consumption is not friendly wise (except swiftcast stoneskin). Beside that, you already quote mine just read carefully so I won't repeat it again.
    In term of DMG, I don't know much in ARR as CNJ is 50, but I believe you shouldn't put Thunder at all. THM only use Thunder because of trait and and while waiting for transpose cooldown.
    Btw.. Aero kite dot CNJ can win any boss...

    Quote Originally Posted by Cataleana_Amarth View Post
    My biggest problem with CNJ is the monotone button mashing when playing the healer role, which leads to very boring play. You just push Heal I from time to time and just stand there being pretty. It lacks "creative" play. I decided to mix things up, and ended up running all instances in Cleric stance.
    My suggestion would be more "creative" spells. Some buffs, debuffs, AoE spells. CNJ really needs more spells, or people might lose interest in playing them.
    This was the reason why I stopped playing WHM in 1.23. FF11 used to have all fun remove status as each mob's family usually have 3-4 status attack move..
    (1)
    Last edited by Aedra; 08-23-2013 at 07:05 AM.