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  1. #1
    Player GalaxyGirl's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Neko Ne
    World
    Gilgamesh
    Main Class
    Archer Lv 90
    It's also difficult for me to decipher if the effects on my team members are good effects or bad ones. I would love to know when to use esuna..
    (7)

  2. #2
    Player
    Arland's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    236
    Character
    Yjrn Eruyt
    World
    Shiva
    Main Class
    Lancer Lv 80
    This definitely needs work, SE!
    (1)


  3. #3
    Player
    Exelon's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Exelon Vex
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Great idea, I also had to keep spamming cause I didnt know what was going on lol
    (1)

  4. #4
    Player
    Darkkmello's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Lelouch Lamperouge
    World
    Cactuar
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by GalaxyGirl View Post
    It's also difficult for me to decipher if the effects on my team members are good effects or bad ones. I would love to know when to use esuna..
    I agree with OP and this as well it would go a long way for us healers.
    (5)

  5. #5
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by GalaxyGirl View Post
    It's also difficult for me to decipher if the effects on my team members are good effects or bad ones. I would love to know when to use esuna..
    Well, there IS a way to notice it at a glance. Let's use the mockup as a base
    Positive statuses look like an arrow pointing upwards (look at protect in the party screen) and negative statuses look like an arrow pointing downwards (look at the enemy's billion dots)

    Takes a wee bit of training to discern at a glance but the 'square' part of both arrows is centered so when there are both positive and negative statuses on a target the positive statuses are as if they were edged upwards on relation to the negative statuses.
    (2)

  6. #6
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Skies View Post
    Well, there IS a way to notice it at a glance. Let's use the mockup as a base
    Positive statuses look like an arrow pointing upwards (look at protect in the party screen) and negative statuses look like an arrow pointing downwards (look at the enemy's billion dots)

    Takes a wee bit of training to discern at a glance but the 'square' part of both arrows is centered so when there are both positive and negative statuses on a target the positive statuses are as if they were edged upwards on relation to the negative statuses.
    I did NOT notice this until now, lol. Thanks a lot! That will be very helpful as a healer.
    (0)

  7. #7
    Player
    Zeusxl's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Hera Xl
    World
    Cerberus
    Main Class
    Arcanist Lv 50

    More options needed for party list.

    Under character configuration, UI settings. There is a tab for party list with essentially two options for it. This needs to have a ton of options put in for customization. As a healer I would like to be able to just hide all the buffs in the party window and only show debuffs on party members.

    I also totally agree that your own buffs/debuffs on a selected target should be separated (tiny green numbers is not enough).
    (0)