Why shouldn't the hairstyle's creator be given the hairstyle through the mail by the GMs, regardless of how difficult or not it is to obtain?
No developer team in the world can churn out quality "casual" content (i.e. easy to clear on first attempt) fast enough for the "one and done" crowd to be satisfied. And if there is some some kind of grind to increase the longevity a bit, then all the "I am a single dad of 6 kids working 85 hours a week" come out again. And if there is low dropchance, there will be complaints about it "never dropping".
Maybe, just maybe, only ever playing the easiest of the easiest content this game has to offer while ignoring practically every experience the devs cobble together, is at a certain part more the fault of the customer. If you buy a ticket to a theme park and then spend all your time at one fast food stand, that is your prerogative. But complaining about how there isn't anything to do but eating food at that fast food stand, because you don't like rides, don't want to see any parks, are scared of ghosts and loud noises, hate crowds and watching shows ... well, maybe it's about time to start learning how to manage one's own expectations.
If it weren't for rewards, there would be an abundance of people that would refuse to do the content because they aren't getting anything in return. It's a big reason why a majority of content dies out fast, people get their rewards as quick as they can so they never have to do it again, there's no reason to for them, especially when the game is aimed towards casuals and something like a hairstyle can be earned in high end content like this.
Nowhere in my comment did I say "I'm okay with something like hairstyles being behind high end content", I'm simply pointing out something that should be common sense by now.
How detached from reality do you need to be to think that the casual and midcore community want one-and-done content, when a massive part of the uproar they are making is exactly that all they have been getting is some one-and-done stuff rather than anything grindable with longevity?
How do I even argue with you when the very premise under your argument is a failure to understand what the group you disparage even wants, to begin with?
EDIT: Let me add to that; How are so many people in this thread claiming that the casuals just want every reward dumped into their inventories without doing anything for it, while at the same time this entire forum is aflame with threads from casual players wanting to play content and there not being any for them? This is utter cognitive dissonance.
I'll claim it. People would legitimately complain less if the reward were put on the mogstation for $5 instead of something you actually have to play the game for. In fact, they DID put exclusive hair on the mogstore for $5 and there was barely even a grumble about it. People's priorities and expectations are broken.
I guess if you are a day one raider sure...but I feel most raiders are not day one/world prog raiders. I never buy gear myself, I prefer to use my BiS gear over spending mils on gear that just going to be replaced in a few weeks. Also, I feel a lot of those types of raiders also have ppl who make their gear for them as well just like pots and food. I just don't think raiders are spending every single gil they have on raid food, pots, and gear.
People complain about things being put there all the time. Are you selectively blind? Every time something new comes out, people complain. People complained graha's hair is separate from the clothing, even. Barely a grumble? Just because you (whether intentionally or not) fail to notice something doesn't mean it's even there. People complain less about the mogstore now because it's old news. The hairstyle in a Chaotic raid is new news. So of course people are being louder about it. That is literally how news works.
Most are not, and even most that pay premium end up not needing it until after the price has already crashed. A lot will do it simply because they feel it’s the cool thing to do.
Most raiders aren’t spending every dime of their Gil I do agree with. Contrary to what people might think raiders have quite a lot of outlets for making Gil. Some methods are just not necessarily widely encouraged by SE.
Here is the page I could find: https://na.finalfantasyxiv.com/lodes...86c364efc07a2/
I can't see where it says "the winner will also get it for free". The reward for participation was the earring, no? Again, managing expectations is a skill that needs to be learned and exercised, otherwise people will be in for a hard and unpleasant ride through life.
Here's the thing tho...when something is added to Golden Saucer ppl know it will always be there to get. So they can grind the MGP over the course of months or years and get the item. With this new 24-man and content like this, it has a shelf life and if history has told us anything its shelf is probably just a few months before PF becomes a wasteland for it. Sure Discord server will keep it alive on life support but you probably be lucky to get just a few clears a week of since it requires 24 ppl to run it. When the fight does go on life support this means there be fewer rewards being pushed onto the MB to buy and that also means the price will skyrocket to outrageous amounts of gil(since you know how suppy and demand works, less of a high demand item means the highest price.) Btw reason I bring up the few clears week is bc after most of the community gets their first-time clears, the amount of clears even buying the hairstyle from the vendors goes up to around 46 clears each...The only reason the MB is filled with the hair now is because the content is new and ppl are still getting the first-time bonus. When that bonus goes away, I bet you see a lot fewer hairstyles on the MB.
Exactly. When the prices would constantly drop to a manageable level and the market board would have enough hairstyles for everyone I think the complains would be less.
I am monitoring the prices on the EU data center and they dropped from 25 mio to 12-15 mio and for a few days the prices are already rising again and are now at 18 mio. The content is already dying out.
If by that you mean having done Deep Dungeons and Eureka and Bozja, grinded relic weapons in ARR, HW, SB, ShB and EW, done every last yellow quest across every zone, completed the sightseeing log for every expansion, having from scratch upgraded my own latest pentamelded BiS crafter gear (and the matching gatherer set) with the release of 7.1, unlocked every dungeon and raid below savage, checked all the boxes to keep my Trade and Combat mentor flag after the DT updates, maxed out every allied society in every expansion, capped every job in the game to 100, found every path through every Variant Dungeon without looking up solutions, and bought every unique reward from the PvP vendors and the Gold Saucer worth having, and capped out Island Sanctuary and Doman Restoration and Ishgardian Restoration (when that was still a thing happening), and run Treasure Maps hundreds upon hundreds of times?
Yeah.. done or good as done actually. I still have Reaper at only 95 I think and Picto at 90 because I have been sleeping on them, and I still need to do the jump puzzle in Tuliyollal for the last sightseeing point of DT, but other than that I'm pretty much done with what's not high-end raiding.
The only content I am aware of that I still need to chase to completion or near completion, is catching every Big Fish.
I play every single area of content you can play in this game that isn't current high end raids, and I am literally through all of it or as good as -- and on most counts, was so before Dawntrail even dropped. I even own the darn mount that costs 50,000 bicolor gemstones, as well as every mount they ever put in a Treasure Maps dungeon.
And I still had time on the side to build up a well stocked selection of glams, perform and coordinate bard concerts, and go clubbing too.
I know we don't see eye to eye on this topic but I do understand where you coming from. Im also don't think ppl should be just given the hairstyle. That said I also don't want the only two ways to get it is "Do content that is a nightmare in PF and will die in few months or pay outrageous amounts of gil that will break your gil bank." I personally wish they added the hairstyle to more casual to mid-core friendly content, like something you can grind for on your own without having to interact with the MB. Like yeah, I can buy the hairstyle but if I did I would be completely broke and also it wouldnt feel good bc I didn't earn it. Im going to do CODCAR but Im afraid with my schedule and how PF is, I won't be able to clear it enough times before the content dies to even buy it from the vendor. You see my issue with it being in CAR now? No I don't want it to be a handout but I don't want to be locked into some content that is huge pain to clear in PF either. I rather it is in the next eurake-style area in a gacha box than where it is now or even in maps.
A hairstyle isn’t something that they ever add into ex/savage+ content (CMIIW) so the decision from first place already looks odd to me. Yet at the same time I don’t know what would they add to incentivize replays more.
Hey, who knows maybe they’ll add male highlander’s eyebrows on next CAR lmfao.
The graph going down at the end is an outlier. Someone forgot a decimal and sold it for 2 mio instead of 20. The prices are constantly rising since the night between the 30th and 31st. Maybe they will drop again at the weekend, but long term I don't think they will go down until the moogle tome event in two years floods the market board with the hairstyle.
Agreed, as time pass I think the hair will jump back between 50 to 100 mill till they add it to the Moogle event. Sucks for those players who start playing till then tho since they wont have a chance to get the hair...that my whole point about it being in content like CAR. If only it was added to maps or something more casual to mid-core so it would stay around longer and give ppl more of a chance to earn it.
https://i.imgur.com/BQH6nO0.png
That's 12m, not 2m, and the last 3 were sold at that price.
Catering rewards to potential future players is pointless and near impossible anyway
Like why can’t I log onto RuneScape right now and go “why can’t I have a party hat?” I mean they were worthless when they dropped in 2001 and now they are the most valuable items in the game
Should every person be given the option of being given a partyhat because not everyone was around in 2001? Or should if you want something but joined later than it was at its most accessible point you pay what it’s being sold for
You should already know why RuneScape is a bad example to use when comparing it to FFXIV. There are only a few examples where content in XIV is designed long term. Comparatively practically everything in RuneScape is designed for Long Term functionality, and even a lot of the content in RuneScape has a high amount of solo activity in it which lends itself to the design they’ve opted for.
Is that even from the EU data center then? I also think the graph shows the average price of the last 3 items sold in that timeframe?
These are the last sales on EU: One for 15 mio, the others for around 18 mio. One person forgot a decimal and sold it for 2 mio, another one seemingly forgot to put in a 1 at the start and sold it for 9 instead of 19 mio. Or they were just generous?
https://i.ibb.co/cXJP7pt/hairstyle.png
Is RuneScape the only MMO you played other than 14? I don't think its a fair compareions since the two are kinda night and day in terms of design. Given I never played RS but I believe Kaurhz when they say that RS is design with long term functionality where ff14 is not.
I said "complain less", not "no complaints at all". But Hell I'm looking back through the forum posts and I don't see anything complaining about the hair being cash shop exclusive. In fact the only hair and cash shop topic I've seen is someone asking them to put Cloud's hair in the cash shop. I mean I went back to December 16th and not a single topic talks about the cash shop hair. It's actually worse than I thought.
I'll say it again. The community's priorities and expectations are broken.
Edit: As far as "People complain less about the mogstore now because it's old news." perhaps you are right. People got used to it. So, I whole heartedly encourage SE to put more tradable glams/hairs in high-end content so the community will get used to that as well.
That doesn’t affect something like party hats which were always limited as they were event items. If you want them you pay the cost. The same is true here. Content being designed to die isn’t an excuse it’s a flaw of the system that should change
If the excuse to no put good rewards in content is “but it’s not designed long term” no content will ever have any rewards
No it’s just the easiest example to draw to with player economy
Granted in the specific case with party hats it doesn’t, but it’s still not really a good comparison, both of the MMOs were designed fundamentally different goals and objectives. RuneScape is inherently a more focused economic game. It drives everything so vanity items like party hats being highly rarefied is still something far more normalised and better suited to the design of RuneScape. This is also coming from the game that has now indirectly monetised a lot of the vanities.
Nobody is saying that the content should not have good rewards at all, but this is entirely subjective anyway. For me personally the mount is far more enticing than the hairstyle, but you typically don’t see good game design in putting long-term rewards behind short form content.
Then that circles back to the wider issue. 14 has no long form content (Bozja is about the best example and even it at this point is more just a glorified glamour farm compared to what it was at launch)
If you have no long form content then what content actually is allowed to have rewards such as this hair or rare tradeable mounts when everything is inherently limited by the fact that there is no long form content
Then you should be taking issue with the wider design of the game rather than being overly defensive over rightful and sensible feedback that people are giving. This game won’t be substantive if our idea of addressing the root problem content in the game is to just simply “put more rewards behind it to extend the shelf life marginally at best.
I wouldn’t really consider mounts and minions to be as long form rewards as what hairstyles are for example. It’s an MMO and people want to look unique, and the game does an extremely poor job at this. I would also disagree partially, both Bozja and Eureka exploratory zones are long-term content. They retain very high retention rates well out of the standard content lifecycle.Can the same be said about Chaotic following their standard content pipeline?
Not really, ideally you would want as many hairstyles and customisation options to be with the game by default as it then gives a diverse amount of options to scale through by default.
It doesn’t really do well if the default choices are already limited beyond what should be reasonable for a game of this size.
If the game actually had the ability to provide a diverse and wide range of features then it wouldn’t really matter where they are from, but they don’t because they’re largely creatively bankrupt and rely on player events lol
Yes really. People getting the same hairstyles at level 1 means you'll run into vastly more characters who have the exact same look as compared to something that is far more difficult to obtain. You'll run into thousands of people with the starter gear compared to someone wearing the Paglth'an tank top. This isn't a difficult concept to figure out. Having more variety is good. But wanting to look unique means you're advocating for exclusivity.