Meanwhile, high end players can get no significant joy of challenge out of:
- Any light party content.
- Any open world content.
- Alliance raids.
- Any large-zone side-content.
Anyone who wants some sort of challenge is offered only those three flavors of 8-man beat-a-cylinder-to-death-while-moving-to-the-right-places-at-the-right-time fights in perfectly circular or rectangular rooms. That's literally all they get.
If the devs need to cater to all play styles, why the heck is there
no real midcore experience? Why is there
only barrel's-bottom difficulty available to light party play? Why do all hard modes (Extremes, Savage, Ultimate, etc.) have an easy mode, but none of the other types have
any hard mode?