This will sound harsh, because that is
exactly how I mean it to be.
What you're arguing against is *exactly* the reason the skill exists. It's the same thing as any of the following skills:
Bard
Warden's Paean
Ninja
Shadewalker
Smoke Screen
Paladin
Clemency
Are you going to whine about how all these jobs got shafted, too, by getting a skill that is practically worthless? At least our skill is actually used regularly. It adds fun to the class, makes it dynamic and way more enjoyable to play than it was back in 2.x. I would say this is subjective, but it really isn't. Dragoon was boring and rote. I've said this in this thread before. Now, it's entertaining. Variable. Makes you think, weigh options, and play way faster than you did back before Blood of the Dragon was a thing. Complaining about this because it "slows you down" or whatever you wanna argue is simply saying "I can't deal with this change, because I'm not fast enough to react."
The only response I can give to you is shape up or ship out. Learn to play with it. It slows *literally* nothing down. You have enough time to react, move, hit Jump (the biggest animation lock skill we have) and get off your positional with 0 delay. Please give me an example of a time where this slows you down so I can more definitively tell you that you should practice more.
I apologize for being rude, but it is really frustrating that I've had to outline this a million times
in this same thread and still have people parroting the same nonsense again and again.
And, just to prove my point before someone calls foul!
https://www.youtube.com/watch?v=4US9XMgNgC8
Watch my opener in this run. I hit CT [rear] > Leg+PS > FaC [flank] > Jump > Phleb while stacking rear before hitting Jump - and I have 0 downtime on the GCD.