That's why I, a former die-hard healer main, have always done MSQ on a DPS and switched to healer for dungeons. The MSQ fights are unbearable as a healer.
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As a healer main, you're overreacting and being needlessly dramatic.
As always, just do it then.
Pretty sure since you failed to provide a healerless run for 3 out of 5 ultimates, and you just complained that Ucob was not representative. Sorry you failed, tho.
I'm... yeah, no, I'm pretty sure you're just delusional. Good luck on your strike, you won't matter.Quote:
Points to Sb where we werent healbots, had better rotations and more to heal
Huh, I didn't know the playerbase has direct control over the design direction of the game, I thought that was solely within the purview of the developer team, how strange.....
Anyway, I didn't see anyone in ARR-SB complain about how tanks aren't able to solo dungeon bosses while they lay dead on the ground. I didn't see anyone during that time complain about DPS players not having an AoE heal. I didn't see anyone during that time complain about needing a healer to get through content.
A lot of people love blaming the playerbase for the changes when most of us didn't even ask for any of it. Players are not able to influence the design of the game directly, so stop covering for the developers, they deserve blame here for going too far. It's also worth noting that SB addressed and fixed a lot of the things you listed as problems, the further simplifications in ShB never needed to happen, full stop.
Why don't you tell us the amount of times you've been kicked from a dungeon for missing damage abilities during a run? Because I haven't seen anyone kicked for not turning on Cleric Stance during a regular dungeon run. If the DPS players are allowed to sandbag by not using AoE in big pulls, the healer won't be kicked for not pressing their damage buttons.Quote:
you do not want 5+ damaging abilities because you will be removed from a group the moment you decide not to press any of them because it's "too hard".
"We've come to this thread to laugh at you! Why aren't you stopping? Don't you see how much you're making us laugh? Guys please, look at us laughing and pointing at you! You're being made fun of, you HAVE to stop! LOOK AT US AND STOP! “
You could have just posted a wojak and be done with it.
Here is a question for those that don’t support this
Would you support changes to the healers if it was only 2 of them
Like say we left DT WHM and SGE alone but then changed AST and SCH to be roughly at a difference in difficulty parity to say WAR vs GNB
What is the justification for all 4 healing jobs being equally easy
Healers are not the only ones who need a rework, ALL job's need a rework, you're all acting as if you're the only ones affected but the same as us you will have to wait til 8.0 for them to even consider looking at the jobs.
Every job is easy and has a static rotation once you've read and learned what to put were, the game is stale and needs a HUGE shake up in terms of jobs, to say healing is easy but DPS and Tanking is special/different is just extremely disingenuous.
It really isnt though, you may be randomly throwing out a heaal here and there then doing abit of dps, but all a dps comes down to is 2,3, cntrl 3, m1, 2, 1, cntrl 1, 2, cntrl 2, 2,3, cntrl 3, m1 then spam that bar once its at 100 during the burst window.
Rinse repeat using other keys for defensives or buffs, its mind numbing the sad thing is i can see this rotation in my head as i typed it and knew which buffs it would give me and which buffs would drop.
Im not saying what you are doing is pointless, but you guys have got to realize we as all players are probably in the same boat and want our jobs reworking into something less bloated and more interesting.
I thought to myself why not have like WHM/SCH being easy direct/shield healer and AST/SGE being harder to play.
But you will have a problem here where you either have all healer performing the same but why should you work harder playing AST/SGE for the same result or AST/SGE perform better and WHM/SCH won't get invited to higher content because it's less optimal.
Personally I don't think one of four healers should be put aside as an "easy" healer. We have 11 DPS jobs and soon 13, some of them can and have been put aside as chill easy jobs. WHM can be "introductory" but should still be expected to Holy mob packs and sustain the party, not fish for freecure in level 90 content while the tank uses their short mit on cooldown.
I do not disagree with the existence of the half asleep roulette runner that just wants in and out with minimum effort, they should just play RPR not SGE. Expectations on DPS players are astronomically low in casual content with the only pressure being community pressure to go faster, we don't need healer and tank expectations to be astronomically low too.
At least they brought something tangible to make a point. Let's see what you have brought so far to back up your claims. source: Trust me bro?
No, you were not. Far from it.
We're not politician, nor radical ideologists. We don't have any experience in initiating well-organized and coordinated strikes guarenteed to succeed in making SE revert some adjustments. We're just gamers. At least people are trying.
Anyway, why are you so mad at people not queueing as healers? They don't find healers fun, so they play other role. It's within their right as players. Yoshi-p has always wanted players to give healers a try. People here are giving you a chance to fulfill his request. It's a win-win. You should rejoice, no?
Then proceeds to suggest what others in this very thread have already suggested.
You came here as you knew any better. You don't.Quote:
You're all better off starting a petition
If you think opinions have to be unified to acutally mean something, why do you think Japanese can reach unanimous consensus?
How about my opinions? I have savage and ultimate clears achievement on this character right at JP datacenter. I think I know their discontent about healers more than you.
https://i.imgur.com/YO04FGo.png
Maybe you should take your own advise and shut up. Let localization team do their work. Surely they know better than you, right?
I have to pull you up on this because I have a feeling that you haven't done all forms of content because this general dissatisfaction does not exactly fit the bill in Savage, Savage Criterion and Ultimate content. Unless you are playing in the most optimal setting (most aren't) and are overgeared for the content (applies to Savage, at which point it's not about job design it's about ilvl bruteforcing) then you are straining your cohealer because they are for sure doing GCD healing which you yourself seem to prefer.
Healers do have a place in all forms of content. Warriors being able to heal a dungeon is an outlier and it's not the preferred way of doing it for everyone. If the TOP group clearing without a healer is going to be used as an example then why is anyone still playing healer? Because it's more optimal in every situation.
If Usain Bolt can run 40km/h, what's the point of cars?
Not much to say. I've been healing (and other true support roles) since everquest, through numerous types of games and styles. There is nothing I like more in MMOs than support and clenching victory from defeat in whatever ways I can.
I will continue healing for my static, I'm going to enjoy raiding with my friends regardless. I'll do premades with them-
-but for the first time I will actively avoid queuing solo for content as healer, outside of initial msq progression trials. No solo queue roulettes on the role. It's one tiny addition to the voices. Maybe it'll make a tiny difference. Maybe not.
And if it feels like the developers are still in the same comfy template combat design while giving my friends and I extremely little reason to do anything else than raid logging, may just dip after the first tier. It'll be enough nails in the coffin. Will have gotten a long long time out of the game. Might be time for me to move on if the developers can't move forward out of fear of negative feedback.
I'd say that the healer rework is more urgent. The dps are pretty good, really: the rotation is static, but as far as I've been able to see that's been the case from the start. They're all managed quite differently despite the similarities that can sometimes be found between them; some are harder to manoeuvre, while others are very simple.
The tanks are more questionable, and would also benefit from a major overhaul. But then... This is just a personal opinion, but what's really needed for the tanks is a change to the combat system itself: more management of los, aggro (get rid of that tank stance, please), in particular.
And then there are the healers. The healers, whose logs show 90% spam from a single power, whatever the class. Healers, which is one of the only roles where the ‘good healer = bored’ equation can be felt. When you're a healer, if your group is good then your gameplay is anihilated, something that doesn't happen with tanks or dps.
That said, I find it hard to understand your position. It seems to me that it was you who said that complaining was pointless, and that all you had to do was quit the game? My apologies if that's not the case; if it is, I'll return the remark. In the end, your message boils down to ‘but really, everything is crap, why should your crap be treated first?’. If that's what you really think, that the game can no longer satisfy you whether you play dps, healer or tank, you should take your own advice, shouldn't you?
A final aside: I have the strange impression that many people here tend to forget that ffxiv allows you to play everything. Which means that there are people on this thread who are going to main a dps and a healer, or a tank and a healer. You're not just talking to obsessive main healers who would play strictly ONLY that.
That's a valid point, but I can ask the same what's the point of cars if we have trains/planes? But the issue goes way deeper than just "ultimate cleared without healers". Refer to this thread for a summary of healer issues.
Oh dont you worry, ill finish the story then unsub again as usual, the jobs are awful in this game across the board the only thing I come back for is the story because I know the jobs will always remain trash, and it will only continue to shift one way by the looks of it which is more homogenization.
Also I wasnt saying my crap should be treated first but the Devs are only showing interest in looking at ALL jobs across the board coming 8.0, and if healers get their rework before Tanks and DPS do you think everyones not gonna kick up a stink over it?
So what I can gather those against the strike says the situation is what it is because it ws asked...
So if Square really makes a role revamp in 8.0...
The tanks damage actions should be reduced to max 3. The rest are mitigation and enmity control tools. Tanks ask for more mitigation. So more mitigation! No DPS! This is what tanks want! This should reduce tankxiety!
Sounds fun right?
DPS shoujld have only attacks. No buffs or debuffs or heals. They don't need them. No movement tools. If your job is melee, no ranged attacks. Every action is a combo action without breaks. There should be no need to take the job homogenisation in account. It's just DPS. So be it. Casters have everything with a cast time. No progs. No positionals.
Sounds fun right?
They are already homogenizing all jobs so whats your point here?
Just because healers got the crap end of a stick doesnt mean all jobs didnt... more buttons doesnt mean more better, All im hearing from you healers is mememememememe when we are ALL in the same boat.
Oh, it's quite possible that there will be protests. MMORPG communities are... Quick to grumble. But in that case, and I'm only speaking from my own personal point of view, I'd have no problem telling them what I told you above: that, in my opinion, reworking the healers is objectively more urgent. In any case, if you refuse to make any changes based on potential reactions, it's simple: you're not making anything new happen in this game.
And I don't think that ‘all jobs suck’, far from it. But that's another discussion.
Except that is not what people are suggesting or demanding in any fashion. As if to prove the point of this thread, I bring a visual aid:
https://pbs.twimg.com/tweet_video_th...pyXoAA9Zg0.jpg
How is using Usain Bolt and a car as an analogy better? Are you saying healers are Usain Bolt but every other role is a car because they're faster? I fail to understand that. If you have nothing constructive to say, at least have the decency to read the thread I linked earlier so you might actually have an understanding what's going on.
I just asked you to elaborate on what you meant lol. Why are you lashing out? I'm well-aware of the complaints healers have with the game and the general dissatisfaction, but I don't agree with it myself. My analogy was related to TOP and solo dungeon where "What's the point of healer if you can do it in this niche situation?" equates to "What's the point of using a car if Usain Bolt can run at 40km/h?"
Sort your attitude out, you not wanting to listen to my opinions does not mean I have nothing constructive to say. I've done every form of content and I am satisfied with the state of healing.
There's effectively no difference in this context. I've never even played WoW, but watched it tumble down simply due to players banding together and agreeing on a mutual course of action (to stop playing). It wasn't like it was some random coincidence and no one talked about it. It was talked about on every platform extensively and people aired their grievances with one another.
The way you describe it, it's as though one person left at a time and then they eventually all met up and streamers started making content like "Hey wow we all unsubbed I guess, let's start covering this". No, that is not what happened at all.
Lashing out? :confused: If you can provide proof of me "lashing out" I'd gladly sort that out, but your analogy was completely absurd, and I have already mentioned the issue goes far deeper than just "ultimates cleared without healers".
If you're satisfied with the current state of healers, I don't think this thread is for you, unless of course you're here to provide some high class trolling like some others do here.
What are you talking about? I have never mentioned the necessity to change the role. Are you sure you're not confusing me with someone else? lol
Again, refer to the thread I linked earlier. If you're happy with the current state of healers -- great! No one is forcing you to protest or join the bandwagon, this thread is simply not for you. You'll be happy with faster queues for DF? Great! No one is telling you to stop. People are free to do as they wish, but you still haven't provided me with factual proof of me lashing out.
When did you start playing, out of interest? Are you a healer main? Only asking because if you're satisfied with the state of healing, there's a chance you're unaware of how much better it was in the past. A lot of the dissatisfaction comes from how healing is now compared to then, and not just healing requirements or dps kits, but altogether. One could argue nostalgia/rose-tints, but unless one has experienced how it used to be, it's hard to pin the outcry on plain nostalgia.
If you're not a healer main, then perhaps your mind has yet to numb to the playstyle. If you are, and you're satisfied, then good for you, I guess :s
I started playing at the end of Shadowbringers (.55 or .58 patch, I'm not exactly sure) but I've done the final savage tier savage tier of SHB (I'll say it wasn't real experience though, I was bad and I had echo) and I've been heal maining since then, not missing out on any content at all. I don't know how it was in the expansions before exactly so I will not try to invalidate any of that. I enjoy playing all healers apart from Scholar which I just find boring as a job.
I asked you to elaborate on something I might not have understood correctly and your response was "How was your analogy any better?" and claiming I have nothing constructive to say. Do you seriously see that as a calm, measured response? I won't engage with you any further, I can't be bothered.